C:\Users\Justin\Desktop\My RP Gamemode\gamemodes\My RP Gamemode.pwn(137) : error 001: expected token: ")", but found "[" C:\Users\Justin\Desktop\My RP Gamemode\gamemodes\My RP Gamemode.pwn(137) : error 029: invalid expression, assumed zero C:\Users\Justin\Desktop\My RP Gamemode\gamemodes\My RP Gamemode.pwn(137) : warning 215: expression has no effect C:\Users\Justin\Desktop\My RP Gamemode\gamemodes\My RP Gamemode.pwn(137) : error 001: expected token: ";", but found "]" C:\Users\Justin\Desktop\My RP Gamemode\gamemodes\My RP Gamemode.pwn(137) : fatal error 107: too many error messages on one line
stock RemoveZaiatWeapon(playerid, weaponid)
{
GunsBeingRemoved[playerid] = 1;
ResetPlayerWeapons(playerid);
GunsBeingRemoved[playerid] = 1;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
for(new w = 0; w < 13; w++)
{
GetPlayerWeaponData(playerid, w, TempGuns[w], TempGunsAmmo[w]);
if(PlayerInfo[playerid][pWeapon][w] == weaponid)
{
PlayerInfo[playerid][pWeapon][w] = 0;
TempGuns[w] = 0;
TempGunsAmmo[w] = 0;
}
PlayerInfo[playerid][pWeapon][w] = 0;
}
for(new w = 0; w < 13; w++)
{
GiveZaiatWeapon(playerid, TempGuns[w], TempGunsAmmo[w]);
}
return 1;
}
stock SaveZaiatAmmo(playerid)
{
for(new i = 0; i < 13; i++)
{
new Guns[2][13];
GetPlayerWeaponData(playerid, i, Guns[0][i], Guns[1][i]);
if(PlayerInfo[playerid][pWeapon][i] == Guns[0][i])
{
PlayerInfo[playerid][pWeaponAmmo][i] = Guns[1][i];
}
}
return 1;
}
if(PlayerInfo[playerid][pWeapon][i] == Guns[0][i])
new GunsBeingRemoved[MAX_PLAYERS];
new TempGuns[13];
new TempGunsAmmo[13];
enum pInfo
{
pWeapon[13],
pWeaponAmmo[13]
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward RemoveZaiatWeapon(playerid, weaponid);
public RemoveZaiatWeapon(playerid, weaponid)
{
GunsBeingRemoved[playerid] = 1;
ResetPlayerWeapons(playerid);
GunsBeingRemoved[playerid] = 1;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
for(new w = 0; w < 13; w++)
{
GetPlayerWeaponData(playerid, w, TempGuns[w], TempGunsAmmo[w]);
if(PlayerInfo[playerid][pWeapon][w] == weaponid)
{
PlayerInfo[playerid][pWeapon][w] = 0;
TempGuns[w] = 0;
TempGunsAmmo[w] = 0;
}
PlayerInfo[playerid][pWeapon][w] = 0;
}
for(new w = 0; w < 13; w++)
{
GiveZaiatWeapon(playerid, TempGuns[w], TempGunsAmmo[w]);
}
return 1;
}
forward SaveZaiatAmmo(playerid);
public SaveZaiatAmmo(playerid)
{
for(new i = 0; i < 13; i++)
{
new Guns[2][13];
GetPlayerWeaponData(playerid, i, Guns[0][i], Guns[1][i]);
if(PlayerInfo[playerid][pWeapon][i] == Guns[0][i])
{
PlayerInfo[playerid][pWeaponAmmo][i] = Guns[1][i];
}
}
return 1;
}
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pawn Код:
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