I get this error when compiling my game mode..
Код:
public IsAtGasStation(playerid)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 6, 1004.0070,-939.3102,42.1797) || IsPlayerInRangeOfPoint(playerid, 6, 1944.3260,-1772.9254,13.3906))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, -90.5515,-1169.4578,2.4079) || IsPlayerInRangeOfPoint(playerid, 6, -1609.7958,-2718.2048,48.5391))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, -2029.4968,156.4366,28.9498) || IsPlayerInRangeOfPoint(playerid, 6, -2408.7590,976.0934,45.4175))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, -2243.9629,-2560.6477,31.8841) || IsPlayerInRangeOfPoint(playerid, 8, -1676.6323,414.0262,6.9484))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, 2202.2349,2474.3494,10.5258) || IsPlayerInRangeOfPoint(playerid, 10, 614.9333,1689.7418,6.6968))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, -1328.8250,2677.2173,49.7665) || IsPlayerInRangeOfPoint(playerid, 6, 70.3882,1218.6783,18.5165))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, 2113.7390,920.1079,10.5255) || IsPlayerInRangeOfPoint(playerid, 6, -1327.7218,2678.8723,50.0625))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, 656.4265,-559.8610,16.5015) || IsPlayerInRangeOfPoint(playerid, 6, 656.3797,-570.4138,16.5015))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, -1973.6407,181.3395,27.3473) || IsPlayerInRangeOfPoint(playerid, 6, -1973.8097,177.1987,27.3470))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid, 6, -1973.4559,190.8642,27.2053) || IsPlayerInRangeOfPoint(playerid, 6, -1973.0908,195.0410,27.0360))
{
return 1;
}
}
return 0;
}
Or you can simply change the word "public" with stock, works perfectly, if it gives warning/error about that line where return 0; is, remove it.
A couple of things here to improve...
1.) No need for if(IsPlayerConnected(playerid)) of course the player is connected if your calling the function.
pawn Код:
enum XYZ {
  Float:xpos,
  Float:ypos,
  Float:zpos
}
stock const GasStations[][XYZ] = {
  { 1004.0070,-939.3102,42.1797 },
  { 1004.0070,-939.3102,42.1797 }
};
stock IsAtGasStation(playerid)
{
  for(new i = 0; i < sizeof(GasStations); i++)
  {
    if(IsPlayerInRangeOfPoint(playerid, 6.0, GasStations[i][xpos], GasStations[i][ypos], GasStations[i][zpos])) return 1;
  }
  return 0;
}
Additionally you could use the streamer plugin and dynamic areas to make this more efficient.