[HELP] RemoveBuildingForPlayer() - Printable Version
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+--- Thread: [HELP] RemoveBuildingForPlayer() (
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[HELP] RemoveBuildingForPlayer() -
Baltazar - 03.05.2013
Is it possible to GET ROTATION (Rotx, Roty, Rotz) of the object, that I am about to delete using RemoveBuildingForPlayer? THANKS
Re: [HELP] RemoveBuildingForPlayer() -
dominik523 - 03.05.2013
yeah, you can find it under movement in samp editor
Re: [HELP] RemoveBuildingForPlayer() -
BigGroter - 03.05.2013
Why do you need the rotation of the object if you're deleting it?
Re: [HELP] RemoveBuildingForPlayer() -
MP2 - 03.05.2013
Quote:
Originally Posted by BigGroter
Why do you need the rotation of the object if you're deleting it?
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To re-create it, most likely.
There's an app, I mean, an include for that.
https://sampforum.blast.hk/showthread.php?tid=301264
Re: [HELP] RemoveBuildingForPlayer() -
Pottus - 03.05.2013
Quote:
Originally Posted by dominik523
yeah, you can find it under movement in samp editor
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The rotations in that editor are completely out to lunch.
Re: [HELP] RemoveBuildingForPlayer() -
Tanush123 - 03.05.2013
https://sampforum.blast.hk/showthread.php?tid=282801
Re: [HELP] RemoveBuildingForPlayer() -
Pottus - 03.05.2013
Quote:
Originally Posted by Tanush123
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Did you not read what I just said? That editor doesn't show the correct rotations. I made an include specifically for these kind of tasks located here.
https://sampforum.blast.hk/showthread.php?tid=415397
Re: [HELP] RemoveBuildingForPlayer() -
Tanush123 - 03.05.2013
Quote:
Originally Posted by [uL]Pottus
Did you not read what I just said? That editor doesn't show the correct rotations.
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It does for me, possibly you didn't do whatever you had to do on that properly.
Re: [HELP] RemoveBuildingForPlayer() -
Pottus - 03.05.2013
It shows rotations yes, but they're not the correct ones double check besides I wouldn't touch that shitty map editor with a 10 foot stick anyways so maybe your doing something different
Re: [HELP] RemoveBuildingForPlayer() -
Baltazar - 03.05.2013
[uL]Pottus ir right, SA:MP MapEditor can't help here and Thank You, [uL]Pottus, your include solves the problem!