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[HELP] RemoveBuildingForPlayer() - Printable Version

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+--- Thread: [HELP] RemoveBuildingForPlayer() (/showthread.php?tid=434661)



[HELP] RemoveBuildingForPlayer() - Baltazar - 03.05.2013

Is it possible to GET ROTATION (Rotx, Roty, Rotz) of the object, that I am about to delete using RemoveBuildingForPlayer? THANKS


Re: [HELP] RemoveBuildingForPlayer() - dominik523 - 03.05.2013

yeah, you can find it under movement in samp editor


Re: [HELP] RemoveBuildingForPlayer() - BigGroter - 03.05.2013

Why do you need the rotation of the object if you're deleting it?


Re: [HELP] RemoveBuildingForPlayer() - MP2 - 03.05.2013

Quote:
Originally Posted by BigGroter
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Why do you need the rotation of the object if you're deleting it?
To re-create it, most likely.

There's an app, I mean, an include for that.

https://sampforum.blast.hk/showthread.php?tid=301264


Re: [HELP] RemoveBuildingForPlayer() - Pottus - 03.05.2013

Quote:
Originally Posted by dominik523
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yeah, you can find it under movement in samp editor
The rotations in that editor are completely out to lunch.


Re: [HELP] RemoveBuildingForPlayer() - Tanush123 - 03.05.2013

https://sampforum.blast.hk/showthread.php?tid=282801


Re: [HELP] RemoveBuildingForPlayer() - Pottus - 03.05.2013

Quote:
Originally Posted by Tanush123
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Did you not read what I just said? That editor doesn't show the correct rotations. I made an include specifically for these kind of tasks located here.

https://sampforum.blast.hk/showthread.php?tid=415397


Re: [HELP] RemoveBuildingForPlayer() - Tanush123 - 03.05.2013

Quote:
Originally Posted by [uL]Pottus
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Did you not read what I just said? That editor doesn't show the correct rotations.
It does for me, possibly you didn't do whatever you had to do on that properly.


Re: [HELP] RemoveBuildingForPlayer() - Pottus - 03.05.2013

It shows rotations yes, but they're not the correct ones double check besides I wouldn't touch that shitty map editor with a 10 foot stick anyways so maybe your doing something different


Re: [HELP] RemoveBuildingForPlayer() - Baltazar - 03.05.2013

[uL]Pottus ir right, SA:MP MapEditor can't help here and Thank You, [uL]Pottus, your include solves the problem!