new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
GetPlayerWeaponData(playerid, 0, PlayerInfo[playerid][pWeapon0], PlayerInfo[playerid][pAmmo0]);
GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pWeapon1], PlayerInfo[playerid][pAmmo1]);
GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pWeapon2], PlayerInfo[playerid][pAmmo2]);
GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pWeapon3], PlayerInfo[playerid][pAmmo3]);
GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pWeapon4], PlayerInfo[playerid][pAmmo4]);
GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pWeapon5], PlayerInfo[playerid][pAmmo5]);
GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pWeapon6], PlayerInfo[playerid][pAmmo6]);
GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pWeapon7], PlayerInfo[playerid][pAmmo7]);
GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pWeapon8], PlayerInfo[playerid][pAmmo8]);
GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pWeapon9], PlayerInfo[playerid][pAmmo9]);
GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pWeapon10], PlayerInfo[playerid][pAmmo10]);
GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pWeapon11], PlayerInfo[playerid][pAmmo11]);
GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pWeapon12], PlayerInfo[playerid][pAmmo12]);
INI_WriteInt(File,"Weapon0",PlayerInfo[playerid][pWeapon0]);
INI_WriteInt(File,"Ammo0",PlayerInfo[playerid][pAmmo0]);
INI_WriteInt(File,"Weapon1",PlayerInfo[playerid][pWeapon1]);
INI_WriteInt(File,"Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_WriteInt(File,"Weapon2",PlayerInfo[playerid][pWeapon2]);
INI_WriteInt(File,"Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_WriteInt(File,"Weapon3",PlayerInfo[playerid][pWeapon3]);
INI_WriteInt(File,"Ammo3",PlayerInfo[playerid][pAmmo3]);
INI_WriteInt(File,"Weapon4",PlayerInfo[playerid][pWeapon4]);
INI_WriteInt(File,"Ammo4",PlayerInfo[playerid][pAmmo4]);
INI_WriteInt(File,"Weapon5",PlayerInfo[playerid][pWeapon5]);
INI_WriteInt(File,"Ammo5",PlayerInfo[playerid][pAmmo5]);
INI_WriteInt(File,"Weapon6",PlayerInfo[playerid][pWeapon6]);
INI_WriteInt(File,"Ammo6",PlayerInfo[playerid][pAmmo6]);
INI_WriteInt(File,"Weapon7",PlayerInfo[playerid][pWeapon7]);
INI_WriteInt(File,"Ammo7",PlayerInfo[playerid][pAmmo7]);
INI_WriteInt(File,"Weapon8",PlayerInfo[playerid][pWeapon8]);
INI_WriteInt(File,"Ammo8",PlayerInfo[playerid][pAmmo8]);
INI_WriteInt(File,"Weapon9",PlayerInfo[playerid][pWeapon9]);
INI_WriteInt(File,"Ammo9",PlayerInfo[playerid][pAmmo9]);
INI_WriteInt(File,"Weapon10",PlayerInfo[playerid][pWeapon10]);
INI_WriteInt(File,"Ammo10",PlayerInfo[playerid][pAmmo10]);
INI_WriteInt(File,"Weapon11",PlayerInfo[playerid][pWeapon11]);
INI_WriteInt(File,"Ammo11",PlayerInfo[playerid][pAmmo11]);
INI_WriteInt(File,"Weapon12",PlayerInfo[playerid][pWeapon12]);
INI_WriteInt(File,"Ammo12",PlayerInfo[playerid][pAmmo12]);
INI_Close(File);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon0], PlayerInfo[playerid][pAmmo0]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon1], PlayerInfo[playerid][pAmmo1]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon2], PlayerInfo[playerid][pAmmo2]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon3], PlayerInfo[playerid][pAmmo3]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon4], PlayerInfo[playerid][pAmmo4]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon5], PlayerInfo[playerid][pAmmo5]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon6], PlayerInfo[playerid][pAmmo6]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon7], PlayerInfo[playerid][pAmmo7]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon8], PlayerInfo[playerid][pAmmo8]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon9], PlayerInfo[playerid][pAmmo9]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon10], PlayerInfo[playerid][pAmmo10]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon11], PlayerInfo[playerid][pAmmo11]); GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon12], PlayerInfo[playerid][pAmmo12]); if(GetPlayerMoney(playerid) > 1) return SendClientMessage(playerid, 0xFFFFFF, "Welcome back, your money from the last session has returned.");
ResetPlayerWeapons(playerid);
new string[64], Name[MAX_PLAYER_NAME], kName[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(killerid, kName, sizeof(Name));
format(string, sizeof(string), "You have killed %s and have received their money.", Name);
SendClientMessage(killerid, COLOR_LIGHTBLUE, string);
format(string,sizeof(string), "You were killed by %s", kName);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
new money;
money = GetPlayerMoney(playerid);
GivePlayerMoney(killerid, money);
GivePlayerMoney(playerid, -money);
SendClientMessage(playerid, COLOR_BRIGHTRED, "You have died and lost all of your money.");
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
GetPlayerWeaponData(playerid, 0, PlayerInfo[playerid][pWeapon0], PlayerInfo[playerid][pAmmo0]);
GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pWeapon1], PlayerInfo[playerid][pAmmo1]);
GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pWeapon2], PlayerInfo[playerid][pAmmo2]);
GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pWeapon3], PlayerInfo[playerid][pAmmo3]);
GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pWeapon4], PlayerInfo[playerid][pAmmo4]);
GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pWeapon5], PlayerInfo[playerid][pAmmo5]);
GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pWeapon6], PlayerInfo[playerid][pAmmo6]);
GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pWeapon7], PlayerInfo[playerid][pAmmo7]);
GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pWeapon8], PlayerInfo[playerid][pAmmo8]);
GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pWeapon9], PlayerInfo[playerid][pAmmo9]);
GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pWeapon10], PlayerInfo[playerid][pAmmo10]);
GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pWeapon11], PlayerInfo[playerid][pAmmo11]);
GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pWeapon12], PlayerInfo[playerid][pAmmo12]);
INI_WriteInt(File,"Weapon0",PlayerInfo[playerid][pWeapon0]);
INI_WriteInt(File,"Ammo0",PlayerInfo[playerid][pAmmo0]);
INI_WriteInt(File,"Weapon1",PlayerInfo[playerid][pWeapon1]);
INI_WriteInt(File,"Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_WriteInt(File,"Weapon2",PlayerInfo[playerid][pWeapon2]);
INI_WriteInt(File,"Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_WriteInt(File,"Weapon3",PlayerInfo[playerid][pWeapon3]);
INI_WriteInt(File,"Ammo3",PlayerInfo[playerid][pAmmo3]);
INI_WriteInt(File,"Weapon4",PlayerInfo[playerid][pWeapon4]);
INI_WriteInt(File,"Ammo4",PlayerInfo[playerid][pAmmo4]);
INI_WriteInt(File,"Weapon5",PlayerInfo[playerid][pWeapon5]);
INI_WriteInt(File,"Ammo5",PlayerInfo[playerid][pAmmo5]);
INI_WriteInt(File,"Weapon6",PlayerInfo[playerid][pWeapon6]);
INI_WriteInt(File,"Ammo6",PlayerInfo[playerid][pAmmo6]);
INI_WriteInt(File,"Weapon7",PlayerInfo[playerid][pWeapon7]);
INI_WriteInt(File,"Ammo7",PlayerInfo[playerid][pAmmo7]);
INI_WriteInt(File,"Weapon8",PlayerInfo[playerid][pWeapon8]);
INI_WriteInt(File,"Ammo8",PlayerInfo[playerid][pAmmo8]);
INI_WriteInt(File,"Weapon9",PlayerInfo[playerid][pWeapon9]);
INI_WriteInt(File,"Ammo9",PlayerInfo[playerid][pAmmo9]);
INI_WriteInt(File,"Weapon10",PlayerInfo[playerid][pWeapon10]);
INI_WriteInt(File,"Ammo10",PlayerInfo[playerid][pAmmo10]);
INI_WriteInt(File,"Weapon11",PlayerInfo[playerid][pWeapon11]);
INI_WriteInt(File,"Ammo11",PlayerInfo[playerid][pAmmo11]);
INI_WriteInt(File,"Weapon12",PlayerInfo[playerid][pWeapon12]);
INI_WriteInt(File,"Ammo12",PlayerInfo[playerid][pAmmo12]);
INI_Close(File);
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Writing files in OnPlayerDeath() is a really bad idea but if you must use it why bother getting the weapon data when you know all values will be 0 why not just write the default values to file there is absolutely no need to do what your doing. This way you can eliminate some code as well.
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ResetPlayerWeapons(playerid);
new string[64], Name[MAX_PLAYER_NAME], kName[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(killerid, kName, sizeof(Name));
format(string, sizeof(string), "You have killed %s and have received their money.", Name);
SendClientMessage(killerid, COLOR_LIGHTBLUE, string);
format(string,sizeof(string), "You were killed by %s", kName);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
new money;
money = GetPlayerMoney(playerid);
GivePlayerMoney(killerid, money);
GivePlayerMoney(playerid, -money);
SendClientMessage(playerid, COLOR_BRIGHTRED, "You have died and lost all of your money.");
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Weapon0",0);
INI_WriteInt(File,"Ammo0",0);
INI_WriteInt(File,"Weapon1",0);
INI_WriteInt(File,"Ammo1",0);
INI_WriteInt(File,"Weapon2",0);
INI_WriteInt(File,"Ammo2",0);
INI_WriteInt(File,"Weapon3",0);
INI_WriteInt(File,"Ammo3",0);
INI_WriteInt(File,"Weapon4",0);
INI_WriteInt(File,"Ammo4",0);
INI_WriteInt(File,"Weapon5",0);
INI_WriteInt(File,"Ammo5",0);
INI_WriteInt(File,"Weapon6",0);
INI_WriteInt(File,"Ammo6",0);
INI_WriteInt(File,"Weapon7",0);
INI_WriteInt(File,"Ammo7",0);
INI_WriteInt(File,"Weapon8",0);
INI_WriteInt(File,"Ammo8",0);
INI_WriteInt(File,"Weapon9",0);
INI_WriteInt(File,"Ammo9",0);
INI_WriteInt(File,"Weapon10",0);
INI_WriteInt(File,"Ammo10",0);
INI_WriteInt(File,"Weapon11",0);
INI_WriteInt(File,"Ammo11",0);
INI_WriteInt(File,"Weapon12",0);
INI_WriteInt(File,"Ammo12",0);
INI_Close(File);
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instead of respawning with no weapons (which is what I want to happen) |
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LOL!I thought your aim was to reset all weapons on death and you told it.Then why are you try to GivePlayerWeapon on OnPlayerSpawn?? -_-
Please tell once again what are trying to accomplish by that code? |