
if(strcmp(cmd, "/localspawn", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "|________________________________________|");
SendClientMessage(playerid, COLOR_WHITE, "/localspawn [nome]");
SendClientMessage(playerid, COLOR_WHITE, "Nomes Disponнveis: hq, casa");
SendClientMessage(playerid, COLOR_GREY, "|________________________________________|");
return 1;
}
if(strcmp(tmp, "hq", true) == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
LocalSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "Agora vocк irб spawnar na HQ.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vocк precisa ter casa para usar esse comando");
return 1;
}
}
else if(strcmp(tmp, "casa", true) == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
LocalSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "Agora vocк irб spawnar em casa.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vocк precisa ter casa para usar esse comando");
return 1;
}
}
else {
SendClientMessage(playerid, COLOR_GREY, "/localspawn [nome]");
return 1;
}
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Tio_Xico", true))
{
SetPlayerSkin(playerid, 94);
return 1;
}
}
TextDrawShowForPlayer(playerid, Text:TextPlayersOn);
TextDrawShowForPlayer(playerid, Time),
TextDrawShowForPlayer(playerid, Date);
TextDrawShowForPlayer(playerid, TextdrawB);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, TextDinheiro[playerid]);
TextDrawHideForPlayer(playerid, ImagemEntrada);
InitLockDoors(playerid);
SetPlayerHealth(playerid, 100);
STDPlayer[playerid] = 0;
gTeam[playerid] = PlayerInfo[playerid][pTeam];
gGas[playerid] = 1;
if(PlayerInfo[playerid][pAdmin] > 0)
{
SetPlayerChatBubble( playerid, "ADMIN", COLOR_YELLOW, 50.0, 14400000);
}
if (gTeam[playerid] == 4)
{
gTeam[playerid] = 3;
}
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMember] < 1)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMember] != 8)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
{
Hospital[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 21; gTeam[playerid] = 21; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 22; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 23; gTeam[playerid] = 23; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
return 1;
}
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
spawnado[playerid] = 1;
LoadFightStyle(playerid);
if(PlayerInfo[playerid][pTut] == 0)
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ShowPlayerDialog(playerid,14, DIALOG_STYLE_MSGBOX, "Atencгo", "Qual й o seu sexo?", "Masculino", "Feminino");
}
if(ProvocoMorro[playerid] == 1)
{
GangZoneStopFlashForAll(GZMorro);
GangZoneShowForAll(GZMorro, 0xFFFFFF96);
GuerranoMorro = 0;
ProvocoMorro[playerid] = 0;
DonoMorro = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraMorro);
}
if(ProvocoFarol[playerid] == 1)
{
GangZoneStopFlashForAll(GZFarol);
GangZoneShowForAll(GZFarol, 0xFFFFFF96);
GuerranoFarol = 0;
ProvocoFarol[playerid] = 0;
DonoFarol = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraFarol);
}
if(ProvocoCemiterio[playerid] == 1)
{
GangZoneStopFlashForAll(GZCemiterio);
GangZoneShowForAll(GZCemiterio, 0xFFFFFF96);
GuerranoCemiterio = 0;
ProvocoCemiterio[playerid] = 0;
DonoCemiterio = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraCemiterio);
}
if(ProvocoPistaRacha[playerid] == 1)
{
GangZoneStopFlashForAll(GZPistaRacha);
GangZoneShowForAll(GZPistaRacha, 0xFFFFFF96);
GuerranoPistaRacha = 0;
ProvocoPistaRacha[playerid] = 0;
DonoPistaRacha = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraPistaRacha);
}
if(ProvocoEstacaoMarket[playerid] == 1)
{
GangZoneStopFlashForAll(GZEstacaoMarket);
GangZoneShowForAll(GZEstacaoMarket, 0xFFFFFF96);
GuerranoEstacaoMarket = 0;
ProvocoEstacaoMarket[playerid] = 0;
DonoEstacaoMarket = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraEstacaoMarket);
}
if(ProvocoPraia[playerid] == 1)
{
GangZoneStopFlashForAll(GZPraia);
GangZoneShowForAll(GZPraia, 0xFFFFFF96);
GuerranoPraia = 0;
ProvocoPraia[playerid] = 0;
DonoPraia = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraPraia);
}
if(ProvocoAero[playerid] == 1)
{
GangZoneStopFlashForAll(GZAero);
GangZoneShowForAll(GZAero, 0xFFFFFF96);
GuerranoAero = 0;
ProvocoAero[playerid] = 0;
DonoAero = 0;
Dominando[playerid] = 0;
KillTimer(TempoGueraAero);
}
if(ProvocoPier[playerid] == 1)
{
GangZoneStopFlashForAll(GZPier);
GangZoneShowForAll(GZPier, 0xFFFFFF96);
GuerranoPier = 0;
ProvocoPier[playerid] = 0;
DonoPier = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraPier);
}
if(ProvocoShop[playerid] == 1)
{
GangZoneStopFlashForAll(GZShop);
GangZoneShowForAll(GZShop, 0xFFFFFF96);
GuerranoShop = 0;
ProvocoShop[playerid] = 0;
DonoShop = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraShop);
}
if(ProvocoSkate[playerid] == 1)
{
GangZoneStopFlashForAll(GZSkate);
GangZoneShowForAll(GZSkate, 0xFFFFFF96);
GuerranoSkate = 0;
ProvocoSkate[playerid] = 0;
DonoSkate = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraSkate);
}
if(ProvocoGzMafia1[playerid] == 1)
{
GangZoneStopFlashForAll(GZMafia1);
GangZoneShowForAll(GZMafia1, 0xFFFFFF96);
GuerranoGzMafia1 = 0;
ProvocoGzMafia1[playerid] = 0;
DonoGzMafia1 = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraGzMafia1);
}
if(ProvocoGzMafia2[playerid] == 1)
{
GangZoneStopFlashForAll(GZMafia2);
GangZoneShowForAll(GZMafia2, 0xFFFFFF96);
GuerranoGzMafia2 = 0;
ProvocoGzMafia2[playerid] = 0;
DonoGzMafia2 = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraGzMafia2);
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 24, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_OOC, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,197.7218,175.0082,1003.0234);
SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid,223.2259,109.8377,999.0156);
SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: Bope HQ");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, BanguSpawns[rand][0], BanguSpawns[rand][1], BanguSpawns[rand][2]);
Carregar1(playerid);
return 1;
}
if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerInfo[playerid][pDonateRank] != 2)
{
Hospital[playerid] = 0;
Irhosp = SetTimerEx("Ambu", 1000, 0, "i", playerid);
return 1;
}
if(house != 255 && LocalSpawn[playerid] == 1)
{
if(SpawnChange[playerid])
{
if(PlayerInfo[playerid][pDonateRank] == 1)
{
SetPlayerArmour(playerid, 50);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 31, 300);
}
if(PlayerInfo[playerid][pDonateRank] == 2)
{
SetPlayerArmour(playerid, 70);
SafeGivePlayerWeapon(playerid, 24, 1000);
SafeGivePlayerWeapon(playerid, 29, 1000);
SafeGivePlayerWeapon(playerid, 31, 1000);
}
if(PlayerInfo[playerid][pDonateRank] == 3)
{
SetPlayerArmour(playerid, 100);
SafeGivePlayerWeapon(playerid, 24, 9999);
SafeGivePlayerWeapon(playerid, 29, 9999);
SafeGivePlayerWeapon(playerid, 31, 9999);
}
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
{
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
{
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
{
SafeGivePlayerWeapon(playerid, 4, 1);
}
else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
{
SafeGivePlayerWeapon(playerid, 24, 50);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 8, 1);
}
else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 8, 1);
}
else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
}
else if(PlayerInfo[playerid][pLeader] == 28 || PlayerInfo[playerid][pMember] == 28)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
}
else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else
{
SetPlayerToTeamColor(playerid);
//SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
PlayerInfo[playerid][pLocal] = house;
//PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
}
return 1;
}
}
if(house == 255 && PlayerInfo[playerid][pDonateRank] == 1)
{
SafeGivePlayerWeapon(playerid, 24, 300);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 31, 300);
SetPlayerArmour(playerid, 40);
}
if(house == 255 && PlayerInfo[playerid][pDonateRank] == 2)
{
SafeGivePlayerWeapon(playerid, 24, 1000);
SafeGivePlayerWeapon(playerid, 29, 1000);
SafeGivePlayerWeapon(playerid, 31, 1000);
SetPlayerArmour(playerid, 70);
}
if(house == 255 && PlayerInfo[playerid][pDonateRank] == 3)
{
SafeGivePlayerWeapon(playerid, 24, 9999);
SafeGivePlayerWeapon(playerid, 29, 9999);
SafeGivePlayerWeapon(playerid, 31, 9999);
SetPlayerArmour(playerid, 100);
}
//MECANICOS
if (PlayerInfo[playerid][pJob] == 7 && PlayerInfo[playerid][pMember] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//TAXISTAS
if (PlayerInfo[playerid][pJob] == 13 && PlayerInfo[playerid][pMember] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1518.6538,-1466.5354,9.5000);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//CAMIONEIROS
if (PlayerInfo[playerid][pJob] == 16 && PlayerInfo[playerid][pMember] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//POLICIA MILITAR
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
//POLICIA FEDERAL
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
// FORЗAS ARMADAS
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, -1350.8427,498.5581,18.2344);
SetPlayerFacingAngle(playerid, 280.0);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
// MЙDICOS
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//Ballas
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,5);
return 1;
}
//GROVE STREET
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
return 1;
}
//PREFEITO
if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerArmour(playerid, 90);
SetPlayerPos(playerid, 370.7557,187.1993,1008.3893);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 24, 300);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//HITMANS
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 437.1817,-83.7573,999.5547);
SetPlayerFacingAngle(playerid, 244.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,4);
SafeGivePlayerWeapon(playerid, 4, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 34, 50);
PlayerInfo[playerid][pInt] = 4;
return 1;
}
//SAN NEWS
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
//LOWRIDERS
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,12);
PlayerInfo[playerid][pInt] = 12;
return 1;
}
//SAN FIERRO RIFFA'S
if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2178.6990,-2255.3501,14.7734);
SafeGivePlayerWeapon(playerid, 24, 50);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
SetPlayerFacingAngle(playerid, 225.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//VAGOS
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 0.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//ASPHALT KING'S
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,11);
PlayerInfo[playerid][pInt] = 11;
return 1;
}
//Detran
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 322.1213,315.1004,999.1484);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 30);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
//AZTECAS
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
//TRIADS
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 8, 1);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//YAKUZA
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2162.7759,645.1091,1057.5861);
SetPlayerFacingAngle(playerid, 114.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 24, 50);
SafeGivePlayerWeapon(playerid, 8, 1);
SetPlayerInterior(playerid,1);
return 1;
}
//DRIFTERS
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,18);
return 1;
}
//COMANDO
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,10);
return 1;
}
//PCC
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,2);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
//Bope
if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,10);
return 1;
}
//ALQAEDA
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 410.5698,2538.9133,16.5474);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
// Amigos dos Amigos
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 767.0450,-68.6931,1001.5692);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,7);
PlayerInfo[playerid][pInt] = 7;
return 1;
}
// Aryan Brotherhood
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 611.5771,2.1374,1000.9219);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
// Bloodz
if (PlayerInfo[playerid][pMember] == 25 || PlayerInfo[playerid][pLeader] == 25)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 733.2858,1436.5341,1102.7031);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
// Crips
if (PlayerInfo[playerid][pMember] == 26 || PlayerInfo[playerid][pLeader] == 26)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 412.4734,-48.3636,1001.8967);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,12);
PlayerInfo[playerid][pInt] = 12;
return 1;
}
// Texas
if (PlayerInfo[playerid][pMember] == 27 || PlayerInfo[playerid][pLeader] == 27)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 418.6468,-79.7895,1001.8047);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
//Forзa Delta
if (PlayerInfo[playerid][pMember] == 28 || PlayerInfo[playerid][pLeader] == 28)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, -1614.6556,686.8087,7.1875);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,0);
return 1;
}
//Farc
if (PlayerInfo[playerid][pMember] == 29 || PlayerInfo[playerid][pLeader] == 29)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, -435.3261,-60.1171,58.8750);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,0);
return 1;
}
//Hamas
if (PlayerInfo[playerid][pMember] == 30 || PlayerInfo[playerid][pLeader] == 30)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, -2818.6052,-1529.5737,140.8438);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,0);
return 1;
}
if((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
SetPlayerFacingAngle(playerid, 46.8583);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
}
return 1;
}
if(TemCasa[playerid] == 1) {
SetTimerEx("SpawnCasa", 1000, false, "i", playerid); }
|
Confusгo em jovem...
Utilize if... Exemplo PHP код:
Exemplo, se o player tem casa e ORG, e vocк quer que ele spawne em CASA, vocк coloca a linha de SpawnCasa abaixo da linha de Spawn ORG... Nгo sei explicar direito =( |
if(classid == 0 || classid == 1 || classid == 2)
{
GameTextForPlayer(playerid,"~r~]Grove Street]",1000,4);
SetPlayerColor(playerid,Cor_Grove);
gangteam[playerid] = 0;
SetPlayerTeam(playerid, Grove);
format(pgang[playerid],15,pgangnames[0]);
}
else if(classid == 3 || classid == 4 || classid == 5 )
{
GameTextForPlayer(playerid,"~r~]Ballas]",1000,4);
SetPlayerColor(playerid,Cor_Ballas);
gangteam[playerid] = 1;
SetPlayerTeam(playerid, Ballas);
format(pgang[playerid],15,pgangnames[1]);
}
else if(classid == 6 || classid == 7 || classid == 8 )
{
GameTextForPlayer(playerid,"~r~]Vagos]",1000,4);
SetPlayerColor(playerid,Cor_Vagos);
gangteam[playerid] = 2;
SetPlayerTeam(playerid, Vagos);
format(pgang[playerid],15,pgangnames[1]);
}
AddPlayerClassEx(Grove, 270,2498.2800,-1682.8708,13.3622,20.0210,0,0,0,0,0,0); // Spawn Grove AddPlayerClassEx(Grove, 0,2498.2800,-1682.8708,13.3622,20.0210,0,0,0,0,0,0); // Spawn Grove AddPlayerClassEx(Grove, 107,2498.2800,-1682.8708,13.3622,20.0210,0,0,0,0,0,0); // Spawn Grove AddPlayerClassEx(Ballas, 102,1981.0737,-1233.8701,20.0469,281.1881,0,0,0,0,0,0); // Spawn Ballas AddPlayerClassEx(Ballas, 103,1981.0737,-1233.8701,20.0469,281.1881,0,0,0,0,0,0); // Spawn Ballas AddPlayerClassEx(Ballas, 104,1981.0737,-1233.8701,20.0469,281.1881,0,0,0,0,0,0); // Spawn Ballas AddPlayerClassEx(Vagos, 108,2580.7122,-969.2730,81.3635,100.2549,0,0,0,0,0,0); // Spawn Vagos AddPlayerClassEx(Vagos, 109,2580.7122,-969.2730,81.3635,100.2549,0,0,0,0,0,0); // Spawn Vagos AddPlayerClassEx(Vagos, 110,2580.7122,-969.2730,81.3635,100.2549,0,0,0,0,0,0); // Spawn Vagos
|
Nao entendi muito isso mais acho q vou ajudar um pouco..
Aqui ta um codigo do meu GM..quando ele escolhe a gang ele й setado para sua posicao que definir veja: Код:
if(classid == 0 || classid == 1 || classid == 2)
{
GameTextForPlayer(playerid,"~r~]Grove Street]",1000,4);
SetPlayerColor(playerid,Cor_Grove);
gangteam[playerid] = 0;
SetPlayerTeam(playerid, Grove);
format(pgang[playerid],15,pgangnames[0]);
}
else if(classid == 3 || classid == 4 || classid == 5 )
{
GameTextForPlayer(playerid,"~r~]Ballas]",1000,4);
SetPlayerColor(playerid,Cor_Ballas);
gangteam[playerid] = 1;
SetPlayerTeam(playerid, Ballas);
format(pgang[playerid],15,pgangnames[1]);
}
else if(classid == 6 || classid == 7 || classid == 8 )
{
GameTextForPlayer(playerid,"~r~]Vagos]",1000,4);
SetPlayerColor(playerid,Cor_Vagos);
gangteam[playerid] = 2;
SetPlayerTeam(playerid, Vagos);
format(pgang[playerid],15,pgangnames[1]);
}
SetPlayerTeam(playerid, Vagos);<<-- Posicao onde ele vai parar que eu definir no OnGameModeInit SetPlayerTeam(playerid, Ballas); Код:
AddPlayerClassEx(Grove, 270,2498.2800,-1682.8708,13.3622,20.0210,0,0,0,0,0,0); // Spawn Grove AddPlayerClassEx(Grove, 0,2498.2800,-1682.8708,13.3622,20.0210,0,0,0,0,0,0); // Spawn Grove AddPlayerClassEx(Grove, 107,2498.2800,-1682.8708,13.3622,20.0210,0,0,0,0,0,0); // Spawn Grove AddPlayerClassEx(Ballas, 102,1981.0737,-1233.8701,20.0469,281.1881,0,0,0,0,0,0); // Spawn Ballas AddPlayerClassEx(Ballas, 103,1981.0737,-1233.8701,20.0469,281.1881,0,0,0,0,0,0); // Spawn Ballas AddPlayerClassEx(Ballas, 104,1981.0737,-1233.8701,20.0469,281.1881,0,0,0,0,0,0); // Spawn Ballas AddPlayerClassEx(Vagos, 108,2580.7122,-969.2730,81.3635,100.2549,0,0,0,0,0,0); // Spawn Vagos AddPlayerClassEx(Vagos, 109,2580.7122,-969.2730,81.3635,100.2549,0,0,0,0,0,0); // Spawn Vagos AddPlayerClassEx(Vagos, 110,2580.7122,-969.2730,81.3635,100.2549,0,0,0,0,0,0); // Spawn Vagos |
if(strcmp(cmd, "/comprarcasa", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), " Vocк precisa de Nнvel %d para comprar essa Casa !", HouseInfo[h][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " Vocк jб й o dono desta casa, digite /vendercasa para vender e comprar outra.");
return 1;
}
if(GetPlayerGP(playerid) > HouseInfo[h][hValue])
{
PlayerInfo[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
LocalSpawn[playerid] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
GivePlayerGP(playerid,-HouseInfo[h][hValue]);
PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,HouseInfo[h][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]);
SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
GameTextForPlayer(playerid, "~w~bem vindo~n~voce pode sair qualquer hora ~n~por essa porta digite /sair", 5000, 3);
PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
PlayerInfo[playerid][pLocal] = h;
SendClientMessage(playerid, COLOR_WHITE, "Parabйns, essa casa й sua !");
SendClientMessage(playerid, COLOR_WHITE, "Digita /ajuda e veja a sessгo de ajuda de casas !");
DateProp(playerid);
OnPropUpdate();
OnPlayerSave(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Vocк nгo tem dinheiro para esse produto !");
return 1;
}
}
}
}
return 1;
}