vehicle health rounding - Printable Version
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vehicle health rounding -
horsemeat - 27.04.2013
I have this command here
pawn Код:
public Gage()
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
new Float:health,Float:speedx,Float:speedy,Float:speedz,vehicleid = GetPlayerVehicleID(i),Float:editspeed,finalspeed,string[256];
GetVehicleVelocity(vehicleid,speedx,speedy,speedz);
editspeed = floatsqroot(((speedx*speedx)+(speedy*speedy))+(speedz*speedz))*136.666667;
finalspeed = floatround(editspeed,floatround_round);
format(string,sizeof(string),"Speed: %i",finalspeed);
TextDrawSetString(Textdraw0[i],string);
GetVehicleHealth(vehicleid,health);
format(string,sizeof(string),"Health: %i",floatround(health));
TextDrawSetString(Textdraw1[i],string);
format(string,sizeof(string),"Fuel: %i",fuel[vehicleid]);
TextDrawSetString(Textdraw2[i],string);
}
}
}
return 1;
}
on the health tab it displays as 1000 instead of 100 how would I round the number
AW: vehicle health rounding -
HurtLocker - 27.04.2013
format(string,sizeof(string),"Health: %f",health/10);
But you ve got to make the i, f and remove the floartround so that values like 566 become 56.6.
Re: AW: vehicle health rounding -
horsemeat - 27.04.2013
Quote:
Originally Posted by HurtLocker
format(string,sizeof(string),"Health: %f",health/10);
But you ve got to make the i, f and remove the floartround so that values like 566 become 56.6.
|
ok I did what you said but now it is giveing me 100.0000000
Re: vehicle health rounding -
Chenko - 27.04.2013
Don't change the %i to a %f. Since you rounded the health it turns it into an integer so you need to use %i.
Re: vehicle health rounding -
Pottus - 27.04.2013
Well consider this vehicles catch fire when their HP reaches 250 then explode at 0.0, I would recommend doing this when calculating your vehicle health percentage....
health -= 250.0;
if(health <= 0.0) string = "Health: 0.00";
else format(string,sizeof(string),"Health: %0.2f",floatmul(floatdiv(health, 750.0), 100));