Object slots, help! - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Object slots, help! (
/showthread.php?tid=433050)
Object slots, help! -
FunnyBear - 25.04.2013
Hey guys,
Whenever I add some maps half of them hardly ever show. Then when I press F5, it says, "Object slots used: 999". I don't think I have that much objects, and I only have a few places with objects. And, I've seen many servers (like stunt servers) with full of objects over the whole of SA. And my server can't even handle some objects. So I was wondering how can you extend the object slot, because I'm getting sick of tired of half of my maps not showing.
Thanks
Re: Object slots, help! -
Eliminator - 25.04.2013
I think you must use Streamer, And maybe the more slots are by other [FS] you loaded..
Re: Object slots, help! -
FunnyBear - 25.04.2013
Quote:
Originally Posted by Eliminator
I think you must use Streamer, And maybe the more slots are by other [FS] you loaded..
|
Ye I have 1 little jail FS. But no other FS, I'm not into FS'. Anyway - Are you sure you need streamer for it? Or can someone else please reply.
Re: Object slots, help! -
Pottus - 25.04.2013
Is it possible you have createobject somewhere else in your script such as when a player is joining and your forgetting to destroy your object? Check your object count at run time if it keeps going up overtime then your creating objects but not destroying them.
Re: Object slots, help! -
FunnyBear - 25.04.2013
No other place in my script where CreateObject is, its just under OnGameModeInit
Re: Object slots, help! -
FunnyBear - 25.04.2013
Can someone please help?
Re: Object slots, help! -
FunnyBear - 26.04.2013
24 hour bump. Please help!
Re: Object slots, help! -
caki - 26.04.2013
http://forum.sa-mp.com/showthread.ph...light=streamer
Download and Include it.
Then rename CreateObject with CreateDynamicObject and complie the script.