Where does this save/show? -
Don_Cage - 20.04.2013
Hello guys.
I was looking around in ravens rp and i saw this
pawn Код:
if(strcmp(cmd, "/bug", true) == 0 || strcmp(cmd, "/suggestion", true) == 0) // Modded By CuervO_NegrO
{
if(IsPlayerConnected(playerid))
{
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/bug [bug report]");
return 1;
}
new y,m,d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string, sizeof(string),"(%d/%d/%d)[%d:%d:%d] Bug Report of %s: %s",d,m,y,h,mi,s,sendername, (result));
BugsLog(string);
}
return 1;
}
Could anyone of you tell me where it saves or is being shown for the scripter? I cant seem to see anything that tells the scripter that someone reported a suggesstion/bug that he can see ingame?
Re: Where does this save/show? -
jakejohnsonusa - 20.04.2013
It saves in the bug.log file under scriptfiles -> LARP -> Logs
Please REP me if I was able to help you
Re: Where does this save/show? -
Don_Cage - 20.04.2013
Yes but i mean thats the only place right? there is nothing so the scripter can check it ingame?
and how can i make it save like the reports so the scripter can check it later ingame with example /bugs?
Re: Where does this save/show? -
jakejohnsonusa - 20.04.2013
Well you could do a few things:
1.) Send a message to On-Line Admins when the bug is reported.
2.) Have a command open the log IG and send it as a message. (Would require alot of scripting).
Re: Where does this save/show? -
Don_Cage - 20.04.2013
Would this work? (Cant try it out so asking you for now)
pawn Код:
#define MAX_BUGS 9 // on top
new Suggestions[MAX_BUGS][128]; // top
public BugsLog(string[])
{
new entry[256];
format(entry, sizeof(entry), "%s\r\n",string);
new File:hFile;
hFile = fopen("LARP/Logs/bugs.log", io_append);
fwrite(hFile, entry);
fclose(hFile);
}
for(new i = 1; i < MAX_BUGS; i++) Suggestions[i] = "<none>";// OnGameModeInit
// And then the command
if(strcmp(cmd, "/bugs", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
new SuggestionCount;
for(new i = 1; i < MAX_BUGS; i++)
{
if(strcmp( Suggestions[i], "<none>", true) != 0) { SuggestionCount++; SendClientMessage(playerid, COLOR_GRAD3, "Last Nine Bugs/Suggestions:"); SendClientMessage(playerid,COLOR_GRAD1,Suggestions[i]); }
}
if(SuggestionCount == 0)
{
SendClientMessage(playerid,COLOR_GRAD1," There have been no reports of bugs or any suggestions");
}
}
else
{
SendClientMessage(playerid,COLOR_GRAD1,"ERROR: You are not Authorized to use This Command!");
}
return 1;
}
Still noob in scripting in my opinion so please point out if i made some misstakes