Moving object problem -
Ananisiki - 19.04.2013
Objects not moving for other players..
pawn Код:
forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
pawn Код:
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
if(response == EDIT_RESPONSE_FINAL)
{
MoveDynamicObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
}
if(response == EDIT_RESPONSE_UPDATE)
{
MoveDynamicObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
}
return 1;
}
pawn Код:
dcmd_addobject(playerid, params[])
{
if(!IsPlayerLAdmin(playerid)) return 0;
new objectid;
if(sscanf(params, "d", objectid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /addobject (Object ID)");
if(Dead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(IsSpecing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Spectating.");
if(objectid >= 20000) return SendClientMessage(playerid, COLOR_RED, "Invalid Object ID.");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
PlayerObjectCount[playerid]++;
PlayerObject[playerid][PlayerObjectCount[playerid]] = CreateDynamicObject(objectid, x + 6, y + 6, z + 0.5, 0.0, 0.0, 96.0);
new string[128];
format(string, sizeof string, "You Have Spawned Object ID %d. Editing ID %d.", objectid, PlayerObjectCount[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
return 1;
}
dcmd_editobject(playerid, params[])
{
if(!IsPlayerLAdmin(playerid)) return 0;
new objectid;
if(sscanf(params, "d", objectid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /editobject (Object Editing ID)");
if(Dead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(IsSpecing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Spectating.");
if(PlayerObjectCount[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Invalid Object Editing ID.");
if(!IsValidDynamicObject(PlayerObject[playerid][objectid]) || objectid < 1) return SendClientMessage(playerid, COLOR_RED, "Invalid Object Editing ID.");
if(IsPlayerEditingObject[playerid] == 1) CancelEdit(playerid);
else IsPlayerEditingObject[playerid] = 1;
EditDynamicObject(playerid, PlayerObject[playerid][objectid]);
return 1;
}
Re: Moving object problem -
Ananisiki - 19.04.2013
really need help with this..
Re: Moving object problem -
Pottus - 19.04.2013
I don't think what your doing is a good idea, don't move the object set the position of the object on update that is the proper way.
Re: Moving object problem -
Ananisiki - 25.04.2013
Bump
Re: Moving object problem -
MP2 - 25.04.2013
You're using the native callback. You need to use the streamer's callback.
pawn Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
Re: Moving object problem -
Ananisiki - 25.04.2013
pawn Код:
(3247) : error 017: undefined symbol "fX"
(3251) : error 017: undefined symbol "fX"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
pawn Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
if(response == EDIT_RESPONSE_FINAL)
{
MoveDynamicObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
}
if(response == EDIT_RESPONSE_UPDATE)
{
MoveDynamicObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
}
return 1;
}
Re: Moving object problem -
MP2 - 25.04.2013
Look at the parameters in the callback; they don't match.
Re: Moving object problem -
Ananisiki - 25.04.2013
Should it be like this?
pawn Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
if(response == EDIT_RESPONSE_FINAL)
{
MoveDynamicObject(objectid, x, y, z, 10.0, rx, ry, rz);
}
if(response == EDIT_RESPONSE_UPDATE)
{
MoveDynamicObject(objectid, x, y, z, 10.0, rx, ry, rz);
}
return 1;
}
Re: Moving object problem -
Pottus - 25.04.2013
Why are you still trying to do this? Didn't I mention this is a bad idea it won't work as expected and will be glitchy set the position instead of moving the object in a donkey ass fancy schmancy way that is completely silly.
Re: Moving object problem -
MP2 - 25.04.2013
Pottus is right. It can become glitchy if you use MoveObject.