Need help with destroying unwanted Veh -
Goldilox - 19.04.2013
Hey I have made a command for admins to spawn a vehicle, but when the are done with this and leave it, it just stays there. But I want something like when they are done with it, it destory the vehicle. I need a little help with it. Here is my code.
pawn Код:
CMD:veh(playerid, params[])
{
if(GetAdminLevel(playerid) >= 2) {
new car;
if(IsPlayerInAnyVehicle(playerid)) return 1;
if(sscanf(params, "i", car)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /veh [vehid]");
if(strval(params) >611 || strval(params) <400) return SendClientMessage(playerid, COLOR_RED, "Invalid model id!");
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
car = CreateVehicle(strval(params), x, y, z,a, -1, -1, 60);
PutPlayerInVehicle(playerid, car, 0);
}
return 1;
}
Re: Need help with destroying unwanted Veh -
PaulDinam - 19.04.2013
CMD:
pawn Код:
CMD:veh(playerid, params[])
{
if(GetAdminLevel(playerid) >= 2) {
new car;
if(IsPlayerInAnyVehicle(playerid)) return 1;
if(sscanf(params, "i", car)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /veh [vehid]");
if(strval(params) >611 || strval(params) <400) return SendClientMessage(playerid, COLOR_RED, "Invalid model id!");
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z);
GetPlayerFacingAngle(playerid, a);
car = CreateVehicle(strval(params), x, y, z,a, -1, -1, 60);
PutPlayerInVehicle(playerid, car, 0);
SetPVarInt(playerid, "AdminVeh", car);
}
return 1;
}
Add inside PlayerExitVehicle public
pawn Код:
if(vehicleid == GetPVarInt(playerid, "AdminVeh"))
{
DestroyVehicle(vehicleid);
DeletePVar(playerid, "AdminVeh");
SendClientMessage(playerid, -1, "You have left your admin vehicle and it has been destroyed.");
}
Re: Need help with destroying unwanted Veh -
Goldilox - 19.04.2013
So for adding the last block on public will be like this?
[pawn]
public OnPlayerExitVehicle (playerid, vehicleid)
{
DestroyVehicle(vehicleid);
DeletePVar (playerid, AdminVeh");
SendClientMessage(playerid, 0xFFFFFAA, "Your left vehicle now has been destroyed.");
}
Re: Need help with destroying unwanted Veh -
bensmart469 - 19.04.2013
Nope, it would be like this:
PHP код:
public OnPlayerExitVehicle (playerid, vehicleid)
{
if(vehicleid == GetPVarInt(playerid, "AdminVeh")) // You need to include this or it will always destroy the vehicle when the player exits it, regardless of if it is a server vehicle or not
{
DestroyVehicle(vehicleid);
DeletePVar(playerid, "AdminVeh");
SendClientMessage(playerid, -1, "You have left your admin vehicle and it has been destroyed.");
}
}
Re: Need help with destroying unwanted Veh -
Goldilox - 20.04.2013
Thanks Paul and Bennie!