stock LoadHouses()
{
new name[128], value[128];
new FileName[128];
for(new i = 0; i < MAX_HOUSES; i++)
{
format(FileName, sizeof(FileName), "Houses/House_%d.ini", i);
if(fexist(FileName))
{
INI_Int("InteriorID", HouseVar[i][hInteriorID]);
INI_Float("InteriorX", HouseVar[i][hInteriorX]);
INI_Float("InteriorY", HouseVar[i][hInteriorY]);
INI_Float("InteriorZ", HouseVar[i][hInteriorZ]);
INI_Int("HousePrice", HouseVar[i][HousePrice]);
INI_Int("ExteriorID", HouseVar[i][hExteriorID]);
INI_Float("ExteriorX", HouseVar[i][hExteriorX]);
INI_Float("ExteriorY", HouseVar[i][hExteriorY]);
INI_Float("ExteriorZ", HouseVar[i][hExteriorZ]);
INI_Int("Owner", HouseVar[i][hOwner]);
INI_Int("LockStatus", HouseVar[i][LockStatus]);
}
if(strcmp(HouseVar[i][hOwner], "Nobody", true) == 0)
{
HouseVar[i][LockStatus] = 0;
HouseVar[i][HPickupID] = CreateDynamicPickup(1273, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
else
{
HouseVar[i][HPickupID] = CreateDynamicPickup(1272, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
printf("["ServerName"] House %d spawned.", i);
SpawnedHouses++;
}
return 1;
}
[17:23:22] [Aidan®¶'s RP] House 1954 spawned.
[17:23:22] [Aidan®¶'s RP] House 1955 spawned.
[17:23:22] [Aidan®¶'s RP] House 1956 spawned.
[17:23:22] [Aidan®¶'s RP] House 1957 spawned.
[17:23:22] [Aidan®¶'s RP] House 1958 spawned.
[17:23:22] [Aidan®¶'s RP] House 1959 spawned.
[17:23:22] [Aidan®¶'s RP] House 1960 spawned.
[17:23:22] [Aidan®¶'s RP] House 1961 spawned.
[17:23:22] [Aidan®¶'s RP] House 1962 spawned.
[17:23:22] [Aidan®¶'s RP] House 1963 spawned.
[17:23:22] [Aidan®¶'s RP] House 1964 spawned.
[17:23:22] [Aidan®¶'s RP] House 1965 spawned.
[17:23:22] [Aidan®¶'s RP] House 1966 spawned.
[17:23:22] [Aidan®¶'s RP] House 1967 spawned.
[17:23:22] [Aidan®¶'s RP] House 1968 spawned.
[17:23:22] [Aidan®¶'s RP] House 1969 spawned.
[17:23:22] [Aidan®¶'s RP] House 1970 spawned.
[17:23:22] [Aidan®¶'s RP] House 1971 spawned.
[17:23:22] [Aidan®¶'s RP] House 1972 spawned.
[17:23:22] [Aidan®¶'s RP] House 1973 spawned.
[17:23:22] [Aidan®¶'s RP] House 1974 spawned.
[17:23:22] [Aidan®¶'s RP] House 1975 spawned.
[17:23:22] [Aidan®¶'s RP] House 1976 spawned.
[17:23:22] [Aidan®¶'s RP] House 1977 spawned.
[17:23:22] [Aidan®¶'s RP] House 1978 spawned.
[17:23:22] [Aidan®¶'s RP] House 1979 spawned.
[17:23:22] [Aidan®¶'s RP] House 1980 spawned.
[17:23:22] [Aidan®¶'s RP] House 1981 spawned.
[17:23:22] [Aidan®¶'s RP] House 1982 spawned.
[17:23:22] [Aidan®¶'s RP] House 1983 spawned.
[17:23:22] [Aidan®¶'s RP] House 1984 spawned.
[17:23:22] [Aidan®¶'s RP] House 1985 spawned.
[17:23:22] [Aidan®¶'s RP] House 1986 spawned.
[17:23:22] [Aidan®¶'s RP] House 1987 spawned.
[17:23:22] [Aidan®¶'s RP] House 1988 spawned.
[17:23:22] [Aidan®¶'s RP] House 1989 spawned.
[17:23:22] [Aidan®¶'s RP] House 1990 spawned.
[17:23:22] [Aidan®¶'s RP] House 1991 spawned.
[17:23:22] [Aidan®¶'s RP] House 1992 spawned.
[17:23:22] [Aidan®¶'s RP] House 1993 spawned.
[17:23:22] [Aidan®¶'s RP] House 1994 spawned.
[17:23:22] [Aidan®¶'s RP] House 1995 spawned.
[17:23:22] [Aidan®¶'s RP] House 1996 spawned.
[17:23:22] [Aidan®¶'s RP] House 1997 spawned.
[17:23:22] [Aidan®¶'s RP] House 1998 spawned.
[17:23:22] [Aidan®¶'s RP] House 1999 spawned.
stock LoadHouses()
{
new name[128], value[128];
new FileName[128];
for(new i = 0; i < MAX_HOUSES; i++)
{
format(FileName, sizeof(FileName), "Houses/House_%d.ini", i);
if(fexist(FileName))
{
INI_Int("InteriorID", HouseVar[i][hInteriorID]);
INI_Float("InteriorX", HouseVar[i][hInteriorX]);
INI_Float("InteriorY", HouseVar[i][hInteriorY]);
INI_Float("InteriorZ", HouseVar[i][hInteriorZ]);
INI_Int("HousePrice", HouseVar[i][HousePrice]);
INI_Int("ExteriorID", HouseVar[i][hExteriorID]);
INI_Float("ExteriorX", HouseVar[i][hExteriorX]);
INI_Float("ExteriorY", HouseVar[i][hExteriorY]);
INI_Float("ExteriorZ", HouseVar[i][hExteriorZ]);
INI_Int("Owner", HouseVar[i][hOwner]);
INI_Int("LockStatus", HouseVar[i][LockStatus]);
if(HouseVar[i][hExteriorX] < 2) // Breaks the loop if the X coordinates are under 2. Should work I guess.
break;
}
}
if(strcmp(HouseVar[i][hOwner], "Nobody", true) == 0)
{
HouseVar[i][LockStatus] = 0;
HouseVar[i][HPickupID] = CreateDynamicPickup(1273, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
else
{
HouseVar[i][HPickupID] = CreateDynamicPickup(1272, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
printf("["ServerName"] House %d spawned.", i);
SpawnedHouses++;
return 1;
}
stock LoadHouses()
{
new name[128], value[128];
new FileName[128];
for(new i = 0; i < MAX_HOUSES; i++)
{
format(FileName, sizeof(FileName), "Houses/House_%d.ini", i);
if(fexist(FileName))
{
INI_Int("InteriorID", HouseVar[i][hInteriorID]);
INI_Float("InteriorX", HouseVar[i][hInteriorX]);
INI_Float("InteriorY", HouseVar[i][hInteriorY]);
INI_Float("InteriorZ", HouseVar[i][hInteriorZ]);
INI_Int("HousePrice", HouseVar[i][HousePrice]);
INI_Int("ExteriorID", HouseVar[i][hExteriorID]);
INI_Float("ExteriorX", HouseVar[i][hExteriorX]);
INI_Float("ExteriorY", HouseVar[i][hExteriorY]);
INI_Float("ExteriorZ", HouseVar[i][hExteriorZ]);
INI_Int("Owner", HouseVar[i][hOwner]);
INI_Int("LockStatus", HouseVar[i][LockStatus]);
printf("["ServerName"] House %d spawned.", i);
SpawnedHouses++;
if(HouseVar[i][hExteriorX] < 2) // Breaks the loop if the X coordinates are under 2. Should work I guess.
break;
}
}
if(strcmp(HouseVar[i][hOwner], "Nobody", true) == 0)
{
HouseVar[i][LockStatus] = 0;
HouseVar[i][HPickupID] = CreateDynamicPickup(1273, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
else
{
HouseVar[i][HPickupID] = CreateDynamicPickup(1272, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
return 1;
}
printf("["ServerName"] House %d spawned.", i);
SpawnedHouses++;
stock LoadHouses()
{
new FileName[13]; // Assuming you have 1,000,000 (0-999,999) houses, this is never going to be over 13.
new HousesLoaded;
for(new i = 0; i < MAX_HOUSES; i++)
{
format(FileName, sizeof(FileName), "Houses/House_%d.ini", i);
if(fexist(FileName))
{
INI_Int("InteriorID", HouseVar[i][hInteriorID]);
INI_Float("InteriorX", HouseVar[i][hInteriorX]);
INI_Float("InteriorY", HouseVar[i][hInteriorY]);
INI_Float("InteriorZ", HouseVar[i][hInteriorZ]);
INI_Int("HousePrice", HouseVar[i][HousePrice]);
INI_Int("ExteriorID", HouseVar[i][hExteriorID]);
INI_Float("ExteriorX", HouseVar[i][hExteriorX]);
INI_Float("ExteriorY", HouseVar[i][hExteriorY]);
INI_Float("ExteriorZ", HouseVar[i][hExteriorZ]);
INI_Int("Owner", HouseVar[i][hOwner]);
INI_Int("LockStatus", HouseVar[i][LockStatus]);
HousesLoaded++;
if(strcmp(HouseVar[i][hOwner], "Nobody", true) == 0)
{
HouseVar[i][LockStatus] = 0;
HouseVar[i][HPickupID] = CreateDynamicPickup(1273, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
else
{
HouseVar[i][HPickupID] = CreateDynamicPickup(1272, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
}
else break;
}
printf("["ServerName"] %d Houses loaded.", HousesLoaded);
return 1;
}
I've been reading up a bit about files, the best way to do it is this. (Should've been kind of obvious to all of us I guess)
pawn Код:
|
stock LoadHouses()
{
new name[128], value[128];
new FileName[128];
for(new i = 0; i < MAX_HOUSES; i++)
{
format(FileName, sizeof(FileName), "Houses/House_%d.ini", i);
if(fexist(FileName))
{
INI_Int("InteriorID", HouseVar[i][hInteriorID]);
INI_Float("InteriorX", HouseVar[i][hInteriorX]);
INI_Float("InteriorY", HouseVar[i][hInteriorY]);
INI_Float("InteriorZ", HouseVar[i][hInteriorZ]);
INI_Int("HousePrice", HouseVar[i][HousePrice]);
INI_Int("ExteriorID", HouseVar[i][hExteriorID]);
INI_Float("ExteriorX", HouseVar[i][hExteriorX]);
INI_Float("ExteriorY", HouseVar[i][hExteriorY]);
INI_Float("ExteriorZ", HouseVar[i][hExteriorZ]);
INI_Int("Owner", HouseVar[i][hOwner]);
INI_Int("LockStatus", HouseVar[i][LockStatus]);
if(strcmp(HouseVar[i][hOwner], "Nobody", true) == 0)
{
HouseVar[i][LockStatus] = 0;
HouseVar[i][HPickupID] = CreateDynamicPickup(1273, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
else
{
HouseVar[i][HPickupID] = CreateDynamicPickup(1272, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
}
printf("["ServerName"] House %d spawned.", i);
SpawnedHouses++;
}
}
return 1;
}