OnPlayerSpawn(playerid)
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid,WEAPONID,WEAPONAMMO);
GivePlayerWeapon(playerid,WEAPONID,WEAPONAMMO);
GivePlayerWeapon(playerid,WEAPONID,WEAPONAMMO);
GivePlayerWeapon(playerid,WEAPONID,WEAPONAMMO);
GivePlayerWeapon(playerid,WEAPONID,WEAPONAMMO);
GivePlayerWeapon(playerid,WEAPONID,WEAPONAMMO);
return 1;
}