forward CargarUsuario( playerid );
public CargarUsuario( playerid )
{
static
rows ,
fields
;
cache_get_data(rows, fields, ConnectionHandle);
printf(" rows = %i, fields = %i", rows, fields );
if( 0 < rows < 2 ) {
Informacion[ playerid ][ _pSQLID ] = cache_get_row_int(0,0);
cache_get_row(0, 1, Informacion[ playerid ][ _Nombre ],65);
cache_get_row( 0, 2, Informacion[ playerid ][ _Password ] );
// Informacion[ playerid ][ _Password ] = cache_get_row( 0, 2);
Informacion[ playerid ][ _Pos ][ 0 ] = cache_get_row_float( 0,3);
Informacion[ playerid ][ _Pos ][ 1 ] = cache_get_row_float( 0,4);
Informacion[ playerid ][ _Pos ][ 2 ] = cache_get_row_float( 0,5);
Informacion[ playerid ][ _Pos ][ 3 ] = cache_get_row_float( 0,6);
Informacion[ playerid ][ _Vida ] = cache_get_row_float( 0,7);
Informacion[ playerid ][ _Chaleco ]= cache_get_row_float( 0,8);
Informacion[ playerid ][ _Armas ][ 0 ] = cache_get_row_int( 0, 9);
Informacion[ playerid ][ _Municiones ] [ 0 ] = cache_get_row_int( 0, 10);
Informacion[ playerid ][ _Armas ][ 1 ] = cache_get_row_int( 0, 11);
Informacion[ playerid ][ _Municiones ] [ 1 ] = cache_get_row_int( 0, 12);
Informacion[ playerid ][ _Armas ][ 2 ] = cache_get_row_int( 0, 13);
Informacion[ playerid ][ _Municiones ] [ 2 ] = cache_get_row_int( 0, 14);
Informacion[ playerid ][ _Armas ][ 3 ] = cache_get_row_int( 0, 15);
Informacion[ playerid ][ _Municiones ] [ 3 ] = cache_get_row_int( 0, 16);
Informacion[ playerid ][ _Armas ][ 4 ] = cache_get_row_int( 0, 17);
Informacion[ playerid ][ _Municiones ] [ 4 ] = cache_get_row_int( 0, 18);
Informacion[ playerid ][ _Armas ][ 5 ] = cache_get_row_int( 0, 19);
Informacion[ playerid ][ _Municiones ] [ 5 ] = cache_get_row_int( 0, 20);
Informacion[ playerid ][ _Armas ][ 6 ] = cache_get_row_int( 0, 21);
Informacion[ playerid ][ _Municiones ] [ 6 ] = cache_get_row_int( 0, 22);
Informacion[ playerid ][ _Armas ][ 7 ] = cache_get_row_int( 0, 23);
Informacion[ playerid ][ _Municiones ] [ 7 ] = cache_get_row_int( 0, 24);
Informacion[ playerid ][ _Armas ][ 8 ] = cache_get_row_int( 0,25);
Informacion[ playerid ][ _Municiones ] [ 8 ] = cache_get_row_int( 0, 26);
Informacion[ playerid ][ _Armas ][ 9 ] = cache_get_row_int( 0, 27);
Informacion[ playerid ][ _Municiones ] [ 9 ] = cache_get_row_int( 0, 28);
Informacion[ playerid ][ _Armas ][ 10 ] = cache_get_row_int( 0, 29);
Informacion[ playerid ][ _Municiones ] [ 10 ] = cache_get_row_int( 0, 30);
Informacion[ playerid ][ _Armas ][ 11 ] = cache_get_row_int( 0, 31);
Informacion[ playerid ][ _Municiones ] [ 11 ] = cache_get_row_int( 0, 32);
Informacion[ playerid ][ _Armas ][ 12 ] = cache_get_row_int( 0, 33);
Informacion[ playerid ][ _Municiones ] [ 12 ] = cache_get_row_int( 0, 34);
Informacion[ playerid ][ _Skin ] = cache_get_row_int( 0, 35);
Informacion[ playerid ][ _Dinero ] = cache_get_row_int( 0, 36);
Informacion[ playerid ][ _Interior ] = cache_get_row_int( 0, 37);
Informacion[ playerid ][ _VirWorld ] = cache_get_row_int( 0, 38);
Informacion[ playerid ][ _Admin] = cache_get_row_int( 0, 39);
Informacion[ playerid ][ _HizoTuto ] = cache_get_row_int( 0, 40);
Informacion[ playerid ][ _Sexo ] = cache_get_row_int( 0, 41);
Informacion[ playerid ][ _Edad ] = cache_get_row_int( 0, 42);
Informacion[ playerid ][ _Faccion ] = cache_get_row_int( 0, 43);
Informacion[ playerid ][ _Trabajo ] = cache_get_row_int( 0, 44);
Informacion[ playerid ][ _Encendedor] = cache_get_row_int( 0, 45);
Informacion[ playerid ][ _Cigarros ] = cache_get_row_int( 0, 46);
Informacion[ playerid ][ _Banco ] = cache_get_row_int( 0, 47);
Informacion[ playerid ][ _Nivel ] = cache_get_row_int( 0, 48);
Informacion[ playerid ][ _Experiencia ] = cache_get_row_int( 0, 49);
Informacion[ playerid ][ _Payday ] = cache_get_row_int( 0, 50);
Informacion[ playerid ][ _TiempoConectado ] = cache_get_row_int( 0, 51);
if( GetPVarInt( playerid, #Login ) != 1 ) {
// ------------------------------------- //
SetSpawnInfo( playerid, 0, Informacion[ playerid ][ _Skin ], Informacion[ playerid ][ _Pos ][ 0 ],
Informacion[ playerid ][ _Pos ][ 1 ], Informacion[ playerid ][ _Pos ][ 2 ],
Informacion[ playerid ][ _Pos ][ 3 ], 0, 0, 0, 0, 0, 0) ,
SpawnPlayer( playerid ) ,
SetPlayerInterior( playerid, Informacion[ playerid ][ _Interior ]) ,
SetPlayerVirtualWorld( playerid, Informacion[ playerid ][ _VirWorld ] ) ,
SetPlayerHealth( playerid, Informacion[ playerid ][ _Vida ] ) ,
SetPlayerArmour( playerid, Informacion[ playerid ][ _Chaleco ] ) ,
GivePlayerMoney( playerid, Informacion[ playerid ][ _Dinero ]) ,
SetPVarInt( playerid, #Login, 1 ) ;
// ------------------------------------- //
for( new i = 0; i<= 13; i++) GivePlayerWeapon( playerid, Informacion[ playerid ][ _Armas ][ i ], Informacion[ playerid ][ _Municiones ][ i ] );
// ------------------------------------- //
return SendClientMessage( playerid, ~0, #Bienvenido de nuevo.), 1;
}
return 1;
}
else {
static
szFormatMessageKick[ 128 ]
;
// ------------------------------------- //
SetPVarInt( playerid, #MAX_LOG_ERR, GetPVarInt( playerid, #MAX_LOG_ERR ) +1 );
// ------------------------------------- //
if( GetPVarInt( playerid, #MAX_LOG_ERR ) > 2 ) {
SendClientMessage( playerid, ~0, #Ў Password Errуnea ! );
format( szFormatMessageKick, sizeof szFormatMessageKick, #**%s fue kickeado por fallar 3 veces en sъ password, GetPName( playerid ) );
return SendClientMessageToAll( ~0, szFormatMessageKick ), 1;
} else {
SendClientMessage( playerid, ~0, #Ў Password Errуnea ! );
return ShowPlayerDialog( playerid, Dialogo_Ingreso, DIALOG_STYLE_PASSWORD, #Ingreso., #No insertaste una contraseсa vбlida., #Aceptar., #Cancelar.), 1;
}
}
}
GuardarCuenta( playerid )
{
if( GetPVarInt( playerid, #Login ) == 1 )
{
printf("Guardando cuenta");
static
Consulta [ 256 ];
GetPlayerPos( playerid, Informacion[ playerid ][ _Pos ][ 0 ], Informacion[ playerid ][ _Pos ][ 1 ], Informacion[ playerid ][ _Pos ][ 2 ] ) ,
GetPlayerFacingAngle( playerid, Informacion[ playerid ][ _Pos ][ 3 ] ) ,
GetPlayerHealth( playerid, Informacion[ playerid ][ _Vida ] ) ,
GetPlayerArmour( playerid, Informacion[ playerid ][ _Chaleco ] ) ,
Informacion[ playerid ][ _Dinero ] = GetPlayerMoney ( playerid ) ,
Informacion[ playerid ][ _Interior ] = GetPlayerInterior ( playerid ) ,
Informacion[ playerid ][ _VirWorld ] = GetPlayerVirtualWorld ( playerid ) ;
// ------------------------------------- //
mysql_format( ConnectionHandle, Consulta, "UPDATE `Usuarios` SET Password='%s', PosX=%.4f, PosY=%.4f, PosZ=%.4f, Ang=%.4f, Vida=%.2f, Chaleco=%.2f WHERE `Nombre` = '%s' AND `ID_User` = '%i';", Informacion[ playerid ][ _Password ], Informacion[ playerid ][ _Pos ][ 0 ],
Informacion[ playerid ][ _Pos ][ 1 ], Informacion[ playerid ][ _Pos ][ 2 ], Informacion[ playerid ][ _Pos ][ 3 ], Informacion[ playerid ][ _Vida ], Informacion[ playerid ][ _Chaleco ], GetPName( playerid ), Informacion[ playerid ][ _pSQLID ] );
mysql_function_query( ConnectionHandle , Consulta , false, # , # ) ;
// ------------------------------------- //
for( new i; i<13; i++ ) {
GetPlayerWeaponData( playerid, i, Informacion[ playerid ][ _Armas ][ i ], Informacion[ playerid ][ _Municiones ][ i ] );
mysql_format( ConnectionHandle, Consulta, "UPDATE `Usuarios` SET Arma_%i=%i, Municion_%i=%i WHERE `Nombre` = '%s' AND `ID_User` = '%i';", i, Informacion[ playerid ][ _Armas ][ i ], Informacion[ playerid ][ _Municiones ][ i ], GetPName( playerid ), Informacion[ playerid ][ _pSQLID ] );
mysql_function_query( ConnectionHandle , Consulta , false, # , # ) ;
}
// ------------------------------------- //
mysql_format( ConnectionHandle, Consulta, "UPDATE `Usuarios` SET Skin=%i, Dinero=%i, Interior=%i, VirWorld=%i ,NivelAdmin=%i ,Tutorial=%i ,Sexo=%i ,Edad=%i WHERE `Nombre` = '%s' AND `ID_User` = '%i';", Informacion[ playerid ][ _Skin ], Informacion[ playerid ][ _Dinero ], Informacion[ playerid ][ _Interior ], Informacion[ playerid ][ _VirWorld ],Informacion[ playerid ][ _Admin] ,Informacion[ playerid ][ _HizoTuto],Informacion[ playerid ][_Sexo],Informacion[ playerid ][_Edad],GetPName( playerid ),
Informacion[ playerid ][ _pSQLID ]);
mysql_function_query( ConnectionHandle , Consulta , false, # , # ) ;
mysql_format( ConnectionHandle, Consulta, "UPDATE `Usuarios` SET Faccion=%i ,Trabajo=%i ,Encendedor=%i ,Cigarros=%i , Banco=%i ,Nivel=%i ,Experiencia=%i WHERE `Nombre` = '%s' AND `ID_User` = '%i';",Informacion[ playerid ][_Faccion],Informacion[ playerid ][_Trabajo],Informacion[ playerid ][_Encendedor],Informacion[ playerid ][_Cigarros],Informacion[ playerid ][_Banco],Informacion[ playerid ][_Nivel],Informacion[ playerid ][_Experiencia], GetPName( playerid ),
Informacion[ playerid ][ _pSQLID ]);
mysql_function_query( ConnectionHandle , Consulta , false, # , # ) ;
mysql_format( ConnectionHandle, Consulta, "UPDATE `Usuarios` SET Payday=%i ,TiempoConeccion=%i WHERE `Nombre` = '%s' AND `ID_User` = '%i';",Informacion[ playerid ][_Payday] ,Informacion[ playerid ][_TiempoConectado], GetPName( playerid ),
Informacion[ playerid ][ _pSQLID ]);
mysql_function_query( ConnectionHandle , Consulta , false, # , # ) ;
printf("La cuenta a sido guardada");
}
return 1;
}
cache_get_row(0, 1, Informacion[ playerid ][ _Nombre ], .max_size = MAX_PLAYER_NAME);
cache_get_row( 0, 2, Informacion[ playerid ][ _Password ], .max_size = MAX_PLAYER_NAME);
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PHP код:
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cache_get_row(0, 1, Informacion[ playerid ][ _Nombre ], .max_len = MAX_PLAYER_NAME);
cache_get_row( 0, 2, Informacion[ playerid ][ _Password ], .max_len = MAX_PLAYER_NAME);
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Fallo mнo, el parбmetro se llama max_len.
PHP код:
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