C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(8) : warning 235: public function lacks forward declaration (symbol "OnRecordingPlaybackEnd") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(8) : error 017: undefined symbol "StartRecordingPlayback" C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(47) : warning 235: public function lacks forward declaration (symbol "OnNPCEnterVehicle") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(49) : error 017: undefined symbol "StartRecordingPlayback" C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(51) : warning 235: public function lacks forward declaration (symbol "OnNPCExitVehicle") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(53) : error 017: undefined symbol "StopRecordingPlayback" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
#include <a_samp>
#include <a_npc>
#define RECORDING "meunpc" //Este й o nome do seu arquivo de gravaзгo, sem a extenзгo(.rec).
#define RECORDING_TYPE 1 //1 para gravaзхes em veнculo e 2 para gravaзхes apй.
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
/*#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif*/
//new MeuPrimeiroNPCVehicle;
public OnFilterScriptInit()
{
/* print("meu filterscript");
ConnectNPC("MeuPrimeiroNPC","meunpc");
MeuPrimeiroNPCVehicle = CreateVehicle(425, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);*/
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnNPCEnterVehicle(vehicleid, seatid)
{
StartRecordingPlayback(RECORDING_TYPE, RECORDING);
}
public OnNPCExitVehicle()
{
StopRecordingPlayback();
}
C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(18) : warning 235: public function lacks forward declaration (symbol "OnFilterScriptInit") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(26) : warning 235: public function lacks forward declaration (symbol "OnFilterScriptExit") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(31) : warning 235: public function lacks forward declaration (symbol "OnPlayerConnect") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(36) : warning 235: public function lacks forward declaration (symbol "OnPlayerDisconnect") C:\Users\Cliente\Desktop\BRASIL ULTIMATE WAR EM LOS SANTOS!\npcmodes\meunpc.pwn(41) : warning 235: public function lacks forward declaration (symbol "OnPlayerSpawn") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Warnings.
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Remove essas publics : OnFilterScriptInit, OnFilterScriptExit, OnPlayerConnect, OnPlayerDisconnect e OnplayerSpawn
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if(IsPlayerNPC(playerid)) return 1;
#include <a_samp>
#define RECORDING "meunpc" //nome do recording no caso o meu eh taxi
#define RECORDING_TYPE 1 // 1 pq eh de carro 2 se for ape
new MeuPrimeiroNPCHunter;
public OnFilterScriptInit()
{
print("NPc By Vai_Besta");
// NPCS
ConnectNPC("MeuPrimeiroNPC","meunpc"); //se voce for botar mais eh so botar ConnectNPC("---","-----"); denovo
MeuPrimeiroNPCHunter = CreateVehicle(425, 0.0, 0.0, 5.0, 0.0, 6, 6, 5000); // bote o carro ae mesmo nao vai muda nada
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerRequestClass(playerid,classid)
{
if(IsPlayerNPC(playerid)) return 1;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "MeuPrimeiroNPC", true)) //aqui vc bota o nome do seu npc
{
PutPlayerInVehicle(playerid, MeuPrimeiroNPCHunter, 0); //Colocar o NPC dentro do veнculo que criamos para isso.
return 1;
}
return 1;
}
return 1;
}