[MINI GAME] Titros - A Tetris Clone -
BigETI - 11.04.2013
Once I was bored and made a game a whole weekend, updated it twice after its full release and now I want to introduce you this mini game:
This game is basicly a Tetris clone, made from scratch in C++ using Microsoft Visual C++ 2010 Express.
It only works for Windows NT and above. ( Includes 2000, XP, Vista, 7, and 8 )
This game include 2 different game modes:
Controls:
- A or Left = Move tetrimino left
- D or Right = Move tetrimino right
- W or Up = Smash tetrimino
- S or Down = Lower tetrimino
- Q or Enter = Rotate tetrimino left
- E or Space = Rotate tetrimino right
- N = Lower the resolution by 25% from its default resolution
- M = Upper the resolution by 25% from its default resolution
- Esc = Pause/Exit
Features:
- In game screen resolution changer
- Adjustable music and sound effect volume
- Capable of counting score and levels
- Free to play
- Open source
Credits are found inside the "credits.txt" file and in game.
Downloads:
Pictures:
Best regards
~ BigETI
Re: [MINI GAME] Titros - A Tetris Clone -
Dongi - 11.04.2013
Lol nice. I don't like the Level, Score font tho.
AW: [MINI GAME] Titros - A Tetris Clone -
BigETI - 11.04.2013
You can always modify the .gt files (actually those are TGA files), and make your own sprites.
WOW, DUDE! -
RazorGuigo - 25.03.2017
Sorry to bother, but can I use part of the code to redo the game, to the appstore of the cell of my server?
(Of course I will preserve the credits)
Re: [MINI GAME] Titros - A Tetris Clone -
Variable™ - 26.03.2017
Yo, it's not bad at all. I just don't like the fonts, and the background too. Yet as you stated that we are able to modify it, it's all good but keep improving it.
Re: [MINI GAME] Titros - A Tetris Clone -
Roozevelt - 26.03.2017
wow nice!
Re: WOW, DUDE! -
BigETI - 05.10.2017
Quote:
Originally Posted by RazorGuigo
Sorry to bother, but can I use part of the code to redo the game, to the appstore of the cell of my server? (Of course I will preserve the credits)
|
Yes, of course.
This game is very old and my way of making games have completly changed over the years. I don't know if there will be any revisit to this game.