Organizaзгo 1
if PlayerInfo[playerid][pCargo] == 1 VAI TER A SKIN "EXEMPLO"
if PlayerInfo[playerid][pCargo] == 2 VAI TER A SKIN "EXEMPLO"
if PlayerInfo[playerid][pCargo] == 3 VAI TER A SKIN "EXEMPLO"
if PlayerInfo[playerid][pCargo] == 4 VAI TER A SKIN "EXEMPLO"
if PlayerInfo[playerid][pCargo] == 5 VAI TER A SKIN "EXEMPLO"
if PlayerInfo[playerid][pCargo] == 6 VAI TER A SKIN "EXEMPLO"
public OnPlayerSpawn ( playerid )
{
switch ( PlayerInfo [ playerid ] [ pCargo ] )
{
case 1:
SetPlayerSkin ( playerid, /*Skin ID*/ );
case 2:
SetPlayerSkin ( playerid, /*Skin ID*/ );
case 3:
SetPlayerSkin ( playerid, /*Skin ID*/ );
case 4:
SetPlayerSkin ( playerid, /*Skin ID*/ );
case 5:
SetPlayerSkin ( playerid, /*Skin ID*/ );
case 6:
SetPlayerSkin ( playerid, /*Skin ID*/ );
}
return 1;
}
if(SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
{
switch (SelectCharID[playerid])
{
case 1: //Policia Militar
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 265; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 267; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
}
case 2: //B.O.P.E
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 298; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 285; }
}
case 3: //Exйrcito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
}
case 4: //SAMU
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
}
case 5: //Varrios Los Aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 116; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 41; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
}
case 6: //Hamas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 272); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 272; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 131); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 131; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 128); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 128; }
}
case 7: //Prefeito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 17; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 127; }
}
case 9: //Reporteres
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
}
case 10: //Taxistas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
}
case 11: //Policia federal
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 224); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 224; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 286; }
}
case 12: //Mafia CN
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 43); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 43; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 46; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 98; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 111; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 223); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 223; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 126; }
}
case 13: //Yakuza
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 203; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 204; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 118; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
}
case 14: //Groove
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 105; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 106; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 107; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 271; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 195; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 269; }
}
case 15: //Al'qaeda
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 30; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 192); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 192; }
}
case 16: //Policia Civil
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 59; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 124; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 76); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 76; }
}
case 17: //Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
}
case 18: //Vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
}
case 19: //Comando Vermelho
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
}
case 20: //Sons of Anarchy
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 247; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 248; }
}
case 21: //DRIFTERS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 101; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 293; }
}
case 22: //TRIADS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 117; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 118; }
}
case 23: //FARC
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 112; }
}
}
return 0;
Muito obrigado por me ajudar!
bom, nгo entendi nesse cуdigo como ele vai reconhecer os cargos se й 1 2 3 4 5 ou 6, poderia me explicar? outra coisa, tenho 24 orgs no servidor, esse codigo sу serve pra uma... e preciso colocar o codigo em um lugar do meu GameMode que garanta que o player nunca vб mudar de skin, seria no onplayerespawn mesmo? no meu servidor tem um codigo que o player que escolhe qual ele quer ser... vou tirar, claro mas olha como que estб feito: pawn Код:
|
public OnPlayerSpawn ( playerid )
{
switch ( /*Var org player*/ )
{
case 1://1 = ID da ORG
{
switch ( PlayerInfo [ playerid ] [ pCargo ] )
{
case 1: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 2: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 3: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 4: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 5: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 6: SetPlayerSkin ( playerid, /*Skin ID*/ );
}
}
case 2:
{
switch ( PlayerInfo [ playerid ] [ pCargo ] )
{
case 1: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 2: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 3: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 4: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 5: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 6: SetPlayerSkin ( playerid, /*Skin ID*/ );
}
}
case 3:
{
switch ( PlayerInfo [ playerid ] [ pCargo ] )
{
case 1: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 2: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 3: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 4: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 5: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 6: SetPlayerSkin ( playerid, /*Skin ID*/ );
}
}
case 4:
{
switch ( PlayerInfo [ playerid ] [ pCargo ] )
{
case 1: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 2: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 3: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 4: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 5: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 6: SetPlayerSkin ( playerid, /*Skin ID*/ );
}
}
case 5:
{
switch ( PlayerInfo [ playerid ] [ pCargo ] )
{
case 1: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 2: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 3: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 4: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 5: SetPlayerSkin ( playerid, /*Skin ID*/ );
case 6: SetPlayerSkin ( playerid, /*Skin ID*/ );
}
}
}
return 1;
}
new var = 5;
switch ( var )
{
case 5: SendClientMessage ( playerid, -1, "A variбvel tem valor de 5!" );
default: SendClientMessage ( playerid, -1, "O valor da variбvel nгo й 5." );
}
nova variбvel var com valor de 5;
selecionar ( nova variбvel )
{
caso o valor for 5: EnviarMensagem ( iddojogador, cor, "A variбvel tem valor de 5!" );
padrгo ( caso nгo for achado nenhum valor que vocк pediu usando case ): EnviarMessagem ( iddojogador, cor , "O valor da variбvel nгo й 5. ");
}
entгo, mas agora pra funcionar o certo й eu remover esse que tem ai de escolher nй?
|
PlayerInfo [ playerid ] [ pOrg ]
if(SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
{
switch (SelectCharID[playerid])
{
case 1: //Policia Militar
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 265; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 267; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
}
case 2: //B.O.P.E
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 298; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 285; }
}
case 3: //Exйrcito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
}
case 4: //SAMU
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
}
case 5: //Varrios Los Aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 116; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 41; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
}
case 6: //Hamas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 272); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 272; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 131); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 131; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 128); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 128; }
}
case 7: //Prefeito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 17; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 127; }
}
case 9: //Reporteres
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
}
case 10: //Taxistas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
}
case 11: //Policia federal
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 224); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 224; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 286; }
}
case 12: //Mafia CN
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 43); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 43; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 46; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 98; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 111; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 223); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 223; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 126; }
}
case 13: //Yakuza
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 203; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 204; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 118; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
}
case 14: //Groove
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 105; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 106; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 107; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 271; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 195; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 269; }
}
case 15: //Al'qaeda
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 30; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 192); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 192; }
}
case 16: //Policia Civil
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 59; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 124; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 76); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 76; }
}
case 17: //Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
}
case 18: //Vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
}
case 19: //Comando Vermelho
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
}
case 20: //Sons of Anarchy
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 247; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 248; }
}
case 21: //DRIFTERS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 101; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 293; }
}
case 22: //TRIADS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 117; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 118; }
}
case 23: //FARC
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 112; }
}
}