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[FilterScript] Dynamic radar system - Printable Version

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+--- Thread: [FilterScript] Dynamic radar system (/showthread.php?tid=428897)



Dynamic radar system - Vegas. - 07.04.2013

Hello.
It passed long time ago since my last release. So I decided to make an dynamic radar system. You can see everything on video, only difference is that with this FS player's money is taken immediately when he is catched with radar.




[ame=http://www.youtube.com/watch?v=ApvUbluasmA][/ame][/center]


Re: Dynamic radar system - Delete_ - 07.04.2013

Awesome.


Re: Dynamic radar system - feliphemort - 07.04.2013

until it was cool !


Re: Dynamic radar system - firemanjv - 07.04.2013

nice system but its english or not ?


Re: Dynamic radar system - Edvin - 07.04.2013

Pretty nice.


Re: Dynamic radar system - Pottus - 07.04.2013

Code:
ReRadar()
My god man get rid of this stupid function and use areas.

Also this was pretty LOL

Code:
if(!IsPlayerConnected(i)) continue;
Obviously the player is connected in a foreach loop.

Also integrate the GetPlayerSpeed() into the function it's self IsPlayerInAnyVehicle() is called twice otherwise.


Re: Dynamic radar system - ElMelo - 07.04.2013

NIce


Re: Dynamic radar system - Artie - 07.04.2013

Nice One

-Bravo Vegas


Re: Dynamic radar system - Vegas. - 07.04.2013

Thanks, it's on english, I translated it.


Re: Dynamic radar system - firemanjv - 09.04.2013

lol it doesnt work for me it only creates the radar but it dont take money from you