[HELP]Stats and kill bugs ID 0 - Printable Version
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[HELP]Stats and kill bugs ID 0 -
SetanLoncat - 04.04.2013
Why would anyone type/kill or he died himself always assumes that the id 0 kills when it is not!
and
why everyone else type / stats that will appear always id 0
please give me solution for this
Re: [HELP]Stats and kill bugs ID 0 -
SetanLoncat - 05.04.2013
Please help
Re: [HELP]Stats and kill bugs ID 0 -
SetanLoncat - 05.04.2013
help please
Re: [HELP]Stats and kill bugs ID 0 -
RajatPawar - 05.04.2013
How the hell do you think we can help you without any code?
Re: [HELP]Stats and kill bugs ID 0 -
SetanLoncat - 05.04.2013
Quote:
Originally Posted by Rajat_Pawar
How the hell do you think we can help you without any code?
|
this for /stats
Код:
#if defined USE_STATS
CMD:stats(playerid,params[]) {
new string[128], pDeaths, player1, h, m, s;
if(!strlen(params)) player1 = playerid;
else player1 = strval(params);
if(IsPlayerConnected(player1)) {
TotalGameTime(player1, h, m, s);
if(PlayerInfo[player1][Deaths] == 0) pDeaths = 1; else pDeaths = PlayerInfo[player1][Deaths];
format(string, sizeof(string), "| %s's Stats: Kills: %d | Deaths: %d | Ratio: %0.2f | Money: $%d | Time: %d hrs %d mins %d secs |",PlayerName2(player1), PlayerInfo[player1][Kills], PlayerInfo[player1][Deaths], Float:PlayerInfo[player1][Kills]/Float:pDeaths,GetPlayerMoney(player1), h, m, s);
return SendClientMessage(playerid, green, string);
} else return SendClientMessage(playerid, red, "Player Not Connected!");
}
#endif