Help with > OnPlayerDeath - Printable Version
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+--- Thread: Help with > OnPlayerDeath (
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Help with > OnPlayerDeath -
RiChArD_A - 01.04.2013
Hi, I have this on sv but it resets the full money of the player who gets killed.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerChatBubble(playerid, "XC", 0xFFFF0000, 100.0, 3000);
new playercash;
if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
playercash = GetPlayerMoney(playerid);
if (playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
}
What I want is to give the killer +2 score and $100 and to the victim -1 score and $-100. Can anyone help me with this
. Thank you.
Re: Help with > OnPlayerDeath -
Pawnie - 01.04.2013
What do you want of it to do?
edit: nvm didnt read the entire thing, give me 2 secs
Re: Help with > OnPlayerDeath -
Pawnie - 01.04.2013
Here you go
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason); //Sending the death msg
SetPlayerChatBubble(playerid, "XC", 0xFFFF0000, 100.0, 3000);
if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 2); //Giving +2 score to the killer
GivePlayerMoney(killerid, 100); //Giving 100$ to the killer
GivePlayerMoney(playerid, -100); //taking 100$ from the player that died
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
}
return 1;
}
Edit: fixed the code
AW: Help with > OnPlayerDeath -
[AK]Nazgul - 01.04.2013
You lose $100 everytime you die anyway, so if you don't want the killed player to lose $200, scratch the
Код:
GivePlayerMoney(playerid,-100);
Respuesta: Help with > OnPlayerDeath -
RiChArD_A - 01.04.2013
Thank you guys!