|
array index out of bounds (variable "PlayerInfo") |
if(dialogid == 6969)
{
if(response) // If they clicked 'Yes' or pressed enter
{
SendClientMessage(playerid, COLOR_GREEN, " 10 Weapons package ordered");
PlayerInfo[playerid][pFinWeapon][1] = 24;
PlayerInfo[playerid][pFinWeapon][2] = 24;
PlayerInfo[playerid][pFinWeapon][3] = 24;
PlayerInfo[playerid][pFinWeapon][4] = 24;
PlayerInfo[playerid][pFinWeapon][5] = 24;
PlayerInfo[playerid][pFinWeapon][6] = 24;
PlayerInfo[playerid][pFinWeapon][7] = 24;
PlayerInfo[playerid][pFinWeapon][8] = 24;
PlayerInfo[playerid][pFinWeapon][9] = 24;
PlayerInfo[playerid][pFinWeapon][10] = 24;
PlayerInfo[playerid][pFinAmmo][100] = ammo;
GivePlayerMoney(playerid,-50000);
}
else // Pressed ESC or clicked cancel
{
SendClientMessage(playerid, COLOR_RED, "You canceled");
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}