/// otras key mas arriba
if (newkeys & KEY_SUBMISSION)
{
if (IsPlayerInVehicle(playerid, sunrise1) && gTeam[playerid] == TEAM_FBI && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
AttachObjectToVehicle(myobject, sunrise1, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
if (IsPlayerInVehicle(playerid, sunrise2) && gTeam[playerid] == TEAM_FBI && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
AttachObjectToVehicle(myobject, sunrise2, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
if (IsPlayerInVehicle(playerid, sunrise3) && gTeam[playerid] == TEAM_FBI && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) //DestroyObject(myobject);
{
AttachObjectToVehicle(myobject, sunrise3, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
}
// otras key mбs abajo
new TieneObjeto[MAX_PLAYERS];//arriba de tu gm
if (newkeys & KEY_SUBMISSION)//en la callback
{
if (IsPlayerInVehicle(playerid, sunrise1) && gTeam[playerid] == TEAM_FBI && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(TieneObjeto[playerid] == false)
{
AttachObjectToVehicle(myobject, sunrise1, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
TieneObjeto[playerid] = true;
}
if(TieneObjeto[playerid] == true)
{
DestroyObject(myobject);
TieneObjeto[playerid] = false;
}
}
if (IsPlayerInVehicle(playerid, sunrise2) && gTeam[playerid] == TEAM_FBI && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(TieneObjeto[playerid] == false)
{
AttachObjectToVehicle(myobject, sunrise2, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
TieneObjeto[playerid] = true;
}
if(TieneObjeto[playerid] == true)
{
DestroyObject(myobject);
TieneObjeto[playerid] = false;
}
}
if (IsPlayerInVehicle(playerid, sunrise3) && gTeam[playerid] == TEAM_FBI && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) //DestroyObject(myobject);
{
if(TieneObjeto[playerid] == false)
{
AttachObjectToVehicle(myobject, sunrise3, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
TieneObjeto[playerid] = true;
}
if(TieneObjeto[playerid] == true)
{
DestroyObject(myobject);
TieneObjeto[playerid] = false;
}
}
}
pwn(7520) : warning 213: tag mismatch pwn(7525) : warning 213: tag mismatch pwn(7533) : warning 213: tag mismatch pwn(7538) : warning 213: tag mismatch pwn(7546) : warning 213: tag mismatch pwn(7551) : warning 213: tag mismatch
if(TieneObjeto[playerid] == false)
new TieneObjeto[MAX_PLAYERS];
new bool:TieneObjeto[MAX_PLAYERS];
la respuesta mas simple a tu pregunta era... simplemente DestroyObject
![]() |
#include <a_samp>
new bool:TieneObjeto[MAX_VEHICLES]=false;
new ObjetoVeh[1];
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
switch(newkeys) {
case KEY_SUBMISSION: {
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) return true;
switch(gTeam[playerid]) {
case TEAM_FBI: {
switch(TieneObjeto[vehicleid]) {
case false: {
TieneObjeto[vehicleid = true;
AttachObjectToVehicle(ObjetoVeh[0], vehicleid, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
case true: {
TieneObjeto[vehicleid = false;
DestroyObject(ObjetoVeh[0]);
}
}
}
}
}
}
return true;
}
La primera no funciono.
Y la que hizo bytytus me dio mas warnings y errores que nunca. |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){
switch(newkeys) {
case KEY_SUBMISSION: {
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) return true;
switch(gTeam[playerid]) {
case TEAM_FBI: {
switch(TieneObjeto[sunrise1]) {
case false: {
TieneObjeto[sunrise1] = true;
AttachObjectToVehicle(myobject, sunrise1, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
case true: {
TieneObjeto[sunrise1] = false;
DestroyObject(ObjetoVeh[0]);
}
}
switch(TieneObjeto[sunrise2]) {
case false: {
TieneObjeto[sunrise2] = true;
AttachObjectToVehicle(ObjetoVeh[0], sunrise2, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
case true: {
TieneObjeto[sunrise2] = false;
DestroyObject(ObjetoVeh[0]);
}
}
switch(TieneObjeto[sunrise3]) {
case false: {
TieneObjeto[sunrise3] = true;
AttachObjectToVehicle(ObjetoVeh[0], sunrise3, -0.599999,0.075000,0.750000,0.000000,0.000000,0.000000);
}
case true: {
TieneObjeto[sunrise1] = false;
DestroyObject(ObjetoVeh[0]);
}
}
}
}
}
}
if(newkeys == KEY_SECONDARY_ATTACK)
{
/// ================ ENTRAR A LA COMISARIA - ENTRADA PRINCIPAL //
if (PlayerToPoint(2.0, playerid,-1605.5000000,711.7000122,13.8999996) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
SetPlayerPos(playerid, 246.3000031,108.0999985,1003.0000000);
SetPlayerInterior(playerid, 10);
}
/// muchas cosas para allб, lol