CMD:uncuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pJailed] >= 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player.");
return 1;
}
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself."); return 1; }
if(PlayerCuffed[giveplayerid]>1)
{
if(IsPlayerAttachedObjectSlotUsed(giveplayerid)) RemovePlayerAttachedObject(giveplayerid);
DeletePVar(giveplayerid, "IsFrozen");
format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
ClearAnimations(giveplayerid);
PlayerCuffed[giveplayerid] = 0;
PlayerCuffedTime[playerid] = 0;
DeletePVar(giveplayerid, "PlayerCuffed");
}
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
ClearAnimations(giveplayerid);
if(IsPlayerAttachedObjectSlotUsed(giveplayerid)) RemovePlayerAttachedObject(giveplayerid);
IsPlayerAttachedObjectSlotUsed(playerid, index)
CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
SetPlayerAttachedObject(giveplayerid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
/*ClearAnimations(giveplayerid);
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);*/
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
CMD:uncuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pJailed] >= 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player.");
return 1;
}
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself."); return 1; }
if(PlayerCuffed[giveplayerid]>1)
{
IsPlayerAttachedObjectSlotUsed(giveplayerid, 2)
//if(IsPlayerAttachedObjectSlotUsed(giveplayerid)) RemovePlayerAttachedObject(giveplayerid);
DeletePVar(giveplayerid, "IsFrozen");
format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
//ClearAnimations(giveplayerid);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
PlayerCuffed[giveplayerid] = 0;
PlayerCuffedTime[playerid] = 0;
DeletePVar(giveplayerid, "PlayerCuffed");
}
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
#include <a_samp>
#include <zcmd>
#include <sscanf2>
CMD:cuff(playerid, params[])
{
if(!(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)))
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
return true;
}
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
if(!IsPlayerConnected(giveplayerid))
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return true;
}
if(!ProxDetectorS(8.0, playerid, giveplayerid))
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return true;
}
if(giveplayerid == playerid)
{
SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!");
return true;
}
if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
SetPlayerAttachedObject(giveplayerid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 1);
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
}
}
return true;
}
CMD:uncuff(playerid, params[])
{
if(!(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)))
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
return true;
}
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]");
{
if(!IsPlayerConnected(giveplayerid))
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return true;
}
if(!ProxDetectorS(8.0, playerid, giveplayerid))
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return true;
}
if(PlayerInfo[giveplayerid][pJailed] >= 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player.");
return 1;
}
if(giveplayerid == playerid)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself.");
return true;
}
if(PlayerCuffed[giveplayerid] > 1)
{
if(IsPlayerAttachedObjectSlotUsed(giveplayerid, 2))
{
RemovePlayerAttachedObject(giveplayerid);
}
DeletePVar(giveplayerid, "IsFrozen");
format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
PlayerCuffed[giveplayerid] = 0;
PlayerCuffedTime[playerid] = 0;
DeletePVar(giveplayerid, "PlayerCuffed");
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed.");
return 1;
}
}
return 1;
}
RemovePlayerAttachedObject(id, 9);
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Edit it doesn't work again cuff = working uncuff doesn't work.....
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if(IsPlayerAttachedObjectSlotUsed(giveplayerid, 2))
{
RemovePlayerAttachedObject(giveplayerid);
}
RemovePlayerAttachedObject(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 2);
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Put this some where in your code.
pawn Код:
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