I've created a drug locker. Everything displays fine if "WEED", "COCAINE" and "CRACK" are 0.
But if Cocaine or Crack > 0 the items above dont show up. Can anybody help me?
Код:
case DIALOG_DRUGLOCKER:
{
new info[256];
new path[256];
format(path, 68, "/Houses/%i.ini", GetPVarInt(playerid,"InHouse"));
if(dini_Int(path,"Weed")>=0)
{
format(info, sizeof(info), "Weed: %ig\n", dini_Int(path,"Weed"));
}
if(dini_Int(path,"Crack")>=0)
{
format(info, sizeof(info), "Crack: %ig\n", dini_Int(path,"Crack"));
}
if(dini_Int(path,"Cocaine")>=0)
{
format(info, sizeof(info), "Cocaine: %ig\n", dini_Int(path,"Cocaine"));
}
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Drug - Locker", info, "Select", "Cancel");
}