public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { if(issuerid != INVALID_PLAYER_ID && IsPlayerConnectedEx(issuerid)) { if(tazer_out[issuerid]) { if(GetPlayerWeapon(issuerid) == WEAPON_SILENCED) { if(GetDistanceBetweenPlayers(issuerid,playerid) < 10.0) { TazePlayer(issuerid,playerid); } } } } if(issuerid != INVALID_PLAYER_ID) { if(amount > 5.0 && weaponid != 0) { new Float:armor; GetPlayerArmour(playerid,armor); if(armor <= 0.0) { //TextDrawShowForPlayer(playerid,crash_screen); //SetTimerEx("HideCrash",250,0,"i",playerid); //SetPlayerDrunkLevel(playerid,(GetPlayerDrunkLevel(playerid) + 4000)); } } } { if(issuerid == INVALID_PLAYER_ID) return 1; new Float:health,Float:armour; GetPlayerHealth(playerid,health); GetPlayerArmour(playerid,armour); new damage = 0; switch(weaponid) { case 22: damage = 58; } case 24: damage = 96; case 25: { if(amount < 45) damage = floatround(amount); else damage = 100 + floatround(amount); } case 27: { if(amount < 35) damage = floatround(amount); else damage = 100 + floatround(amount); } case 28: damage = 16; case 29: damage = 26; case 30: damage = 49; case 31: damage = 44; case 32: damage = 16; case 33: damage = 59; case 34: damage = 341; default: damage = floatround(amount); } }
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID && IsPlayerConnectedEx(issuerid))
{
if(tazer_out[issuerid])
{
if(GetPlayerWeapon(issuerid) == WEAPON_SILENCED)
{
if(GetDistanceBetweenPlayers(issuerid,playerid) < 10.0)
{
TazePlayer(issuerid,playerid);
}
}
}
}
if(issuerid != INVALID_PLAYER_ID)
{
if(amount > 5.0 && weaponid != 0)
{
new Float:armor;
GetPlayerArmour(playerid,armor);
if(armor <= 0.0)
{
//TextDrawShowForPlayer(playerid,crash_screen);
//SetTimerEx("HideCrash",250,0,"i",playerid);
//SetPlayerDrunkLevel(playerid,(GetPlayerDrunkLevel(playerid) + 4000));
}
}
}
if(issuerid == INVALID_PLAYER_ID) return 1;
new Float:health,Float:armour;
GetPlayerHealth(playerid,health);
GetPlayerArmour(playerid,armour);
new damage = 0;
switch(weaponid)
{
case 22: damage = 58;
case 24: damage = 96;
case 25:
{
if(amount < 45) damage = floatround(amount);
else damage = 100 + floatround(amount);
}
case 27:
{
if(amount < 35) damage = floatround(amount);
else damage = 100 + floatround(amount);
}
case 28: damage = 16;
case 29: damage = 26;
case 30: damage = 49;
case 31: damage = 44;
case 32: damage = 16;
case 33: damage = 59;
case 34: damage = 341;
default: damage = floatround(amount);
}
return 1;
}
Few braces with a different angle.
pawn Code:
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C:\Users\David\Desktop\rp.pwn(15300) : warning 204: symbol is assigned a value that is never used: "damage"
I've this warning:
PHP Code:
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Because nothing happends after you detect what gun does how much damage..
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