Restrict anyone from spawning as specific team without 2000 score. -
Eminem 2ka9 - 28.03.2013
I need to restrict players from spawning as a certain team without having 2000 score.
This is my current code, which fails to work.
pawn Code:
case 6:
{
if(GetPlayerScore(playerid) < 2000)
{
SendClientMessage(playerid, C_RED, "You need 2000 score to become US Army.");
return ShowPlayerDialog(playerid, Team_Dialog, DIALOG_STYLE_LIST, "{33AA33}Team Selection", "{15FF00}England\n{FF0000}Soviet Union\n{FFFF00}Taliban Cell\n{0000BB}United States\n{A86EFC}Australian Armada\n{FF9900}European Alliance\n{AFAFAF}US Army", "Choose", "");
}
gTeam[playerid] = T_SPECIAL;
SetPlayerColor(playerid, C_GREY);
GameTextForPlayer(playerid, "~r~US Army", 3000, 3);
//ShowPlayerDialog(playerid, Skin_Dialog, DIALOG_STYLE_LIST, "Select a Skin", "", "Choose", "");
SetSpawnInfo(playerid, 0, 121, -1217.3820,1493.2750,21.6103,280.8538, 0, 0, 0, 0, 0, 0);
}
}
ShowPlayerDialog(playerid, Class_Dialog, DIALOG_STYLE_LIST, "{15FF00}Class Selection", "Assault\nMedic \t{FF0000}(Score: 50)\nSniper \t{FF0000}(Score: 300)\nAnti-Tank \t{FF0000}(Score: 500)\nSpy \t{FF0000}(Score: 2500)\nPilot \t{FF0000}(Score: 6500)\nEngineer \t{FF0000}(Score: 1000)\nSpecial Operations\t{FF0000}(Score: 10000)", "Choose", "");
}
Re: Restrict anyone from spawning as specific team without 2000 score. -
andrewgrob - 28.03.2013
put
if(GetPlayerScore(playerid) < 2000)
onplayer requestclass
it should work
Re: Restrict anyone from spawning as specific team without 2000 score. -
Eminem 2ka9 - 28.03.2013
I have a custom dialog, so nothing is in OnPlayerRequestClass.
Re: Restrict anyone from spawning as specific team without 2000 score. -
Eminem 2ka9 - 28.03.2013
Nevermind.. fixed it with:
pawn Code:
case 6:
{
if(GetPlayerScore(playerid) < 2000)
{
gTeam[playerid] = T_SPECIAL;
SetPlayerColor(playerid, C_GREY);
GameTextForPlayer(playerid, "~r~US Army", 3000, 3);
//ShowPlayerDialog(playerid, Skin_Dialog, DIALOG_STYLE_LIST, "Select a Skin", "", "Choose", "");
SetSpawnInfo(playerid, 0, 121, -1217.3820,1493.2750,21.6103,280.8538, 0, 0, 0, 0, 0, 0);
}
SendClientMessage(playerid, C_RED, "You need 2000 score to become US Army.");
return ShowPlayerDialog(playerid, Team_Dialog, DIALOG_STYLE_LIST, "{33AA33}Team Selection", "{15FF00}England\n{FF0000}Soviet Union\n{FFFF00}Taliban Cell\n{0000BB}United States\n{A86EFC}Australian Armada\n{FF9900}European Alliance\n{AFAFAF}US Army", "Choose", "");
}
}
ShowPlayerDialog(playerid, Class_Dialog, DIALOG_STYLE_LIST, "{15FF00}Class Selection", "Assault\nMedic \t{FF0000}(Score: 50)\nSniper \t{FF0000}(Score: 300)\nAnti-Tank \t{FF0000}(Score: 500)\nSpy \t{FF0000}(Score: 2500)\nPilot \t{FF0000}(Score: 6500)\nEngineer \t{FF0000}(Score: 1000)\nSpecial Operations\t{FF0000}(Score: 10000)", "Choose", "");
}
Re: Restrict anyone from spawning as specific team without 2000 score. -
andrewgrob - 28.03.2013
Quote:
Originally Posted by Eminem 2ka9
I have a custom dialog, so nothing is in OnPlayerRequestClass.
|
i not that good at pawn but try this
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == )T_SPECIAL
{
GetPlayerScore(playerid) + 2000);
SendClientMessage(playerid,0xFF0000AA,"You must have 2000 score!!");
return 1;
Re: Restrict anyone from spawning as specific team without 2000 score. -
andrewgrob - 28.03.2013
Quote:
Originally Posted by Eminem 2ka9
Nevermind.. fixed it with:
pawn Code:
case 6: { if(GetPlayerScore(playerid) < 2000) { gTeam[playerid] = T_SPECIAL; SetPlayerColor(playerid, C_GREY); GameTextForPlayer(playerid, "~r~US Army", 3000, 3); //ShowPlayerDialog(playerid, Skin_Dialog, DIALOG_STYLE_LIST, "Select a Skin", "", "Choose", ""); SetSpawnInfo(playerid, 0, 121, -1217.3820,1493.2750,21.6103,280.8538, 0, 0, 0, 0, 0, 0); } SendClientMessage(playerid, C_RED, "You need 2000 score to become US Army."); return ShowPlayerDialog(playerid, Team_Dialog, DIALOG_STYLE_LIST, "{33AA33}Team Selection", "{15FF00}England\n{FF0000}Soviet Union\n{FFFF00}Taliban Cell\n{0000BB}United States\n{A86EFC}Australian Armada\n{FF9900}European Alliance\n{AFAFAF}US Army", "Choose", ""); }
} ShowPlayerDialog(playerid, Class_Dialog, DIALOG_STYLE_LIST, "{15FF00}Class Selection", "Assault\nMedic \t{FF0000}(Score: 50)\nSniper \t{FF0000}(Score: 300)\nAnti-Tank \t{FF0000}(Score: 500)\nSpy \t{FF0000}(Score: 2500)\nPilot \t{FF0000}(Score: 6500)\nEngineer \t{FF0000}(Score: 1000)\nSpecial Operations\t{FF0000}(Score: 10000)", "Choose", ""); }
|
ok good