RankName(playerid)
stock Rank(playerid)
{
new rank;
if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) < RANK2) rank = 1;
else if(GetPlayerScore(playerid) >= RANK2 && GetPlayerScore(playerid) < RANK3) rank = 2;
else if(GetPlayerScore(playerid) >= RANK3 && GetPlayerScore(playerid) < RANK4) rank = 3;
else if(GetPlayerScore(playerid) >= RANK4 && GetPlayerScore(playerid) < RANK5) rank = 4;
else if(GetPlayerScore(playerid) >= RANK5 && GetPlayerScore(playerid) < RANK6) rank = 5;
else if(GetPlayerScore(playerid) >= RANK6 && GetPlayerScore(playerid) < RANK7) rank = 6;
else if(GetPlayerScore(playerid) >= RANK7 && GetPlayerScore(playerid) < RANK8) rank = 7;
else if(GetPlayerScore(playerid) >= RANK8 && GetPlayerScore(playerid) < RANK9) rank = 8;
else if(GetPlayerScore(playerid) >= RANK9 && GetPlayerScore(playerid) < RANK10) rank = 9;
else if(GetPlayerScore(playerid) >= RANK10 && GetPlayerScore(playerid) < RANK11) rank = 10;
else if(GetPlayerScore(playerid) >= RANK11 && GetPlayerScore(playerid) < RANK12) rank = 11;
else if(GetPlayerScore(playerid) >= RANK12 && GetPlayerScore(playerid) < RANK13) rank = 12;
else if(GetPlayerScore(playerid) >= RANK13 && GetPlayerScore(playerid) < RANK14) rank = 13;
else if(GetPlayerScore(playerid) >= RANK14 && GetPlayerScore(playerid) < RANK15) rank = 14;
return rank;
}
#define RANK1 0
#define RANK2 100
#define RANK3 300
#define RANK4 1000
#define RANK5 2500
#define RANK6 4000
#define RANK7 6500
#define RANK8 10000
#define RANK9 15000
#define RANK10 30000
#define RANK11 45000
#define RANK12 60000
#define RANK13 75000
#define RANK14 100000
#define RANK15 150000
#define RANK1NAME "Private"
#define RANK2NAME "Private First Class"
#define RANK3NAME "Corporal"
#define RANK4NAME "Sergeant"
#define RANK5NAME "Sergeant First Class"
#define RANK6NAME "Master Sergeant"
#define RANK7NAME "First Sergeant"
#define RANK8NAME "Sergeant Major"
#define RANK9NAME "Second Lietenant"
#define RANK10NAME "First Lieutenant"
#define RANK11NAME "Captain"
#define RANK12NAME "Major"
#define RANK13NAME "Colonel"
#define RANK14NAME "General"
#define RANK15NAME "Master of War"
// On top of script:
new Text:Rank50;
// In OnGameModeInit
Rank50 = TextDrawCreate(413 ,112 , "Rank:");
TextDrawFont(Rank50 , 1);
TextDrawLetterSize(Rank50 , 1, 7);
TextDrawColor(Rank50 , 0xffffffFF);
TextDrawSetOutline(Rank50 , false);
TextDrawSetProportional(Rank50 , true);
TextDrawSetShadow(Rank50 , 1);
new szString[50];
format(szString, sizeof(szString), "%d", rank);
TextDrawSetString(Rank50, szString);
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At the bottom of the Rank() function, just before the return, add the following code:
pawn Код:
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new szString[50];
format(szString, sizeof(szString), "%d", RankName(playerid));
TextDrawSetString(RankStars, szString);
stock Rank(playerid)
{
new rank;
if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) < RANK2) rank = 1;
else if(GetPlayerScore(playerid) >= RANK2 && GetPlayerScore(playerid) < RANK3) rank = 2;
else if(GetPlayerScore(playerid) >= RANK3 && GetPlayerScore(playerid) < RANK4) rank = 3;
else if(GetPlayerScore(playerid) >= RANK4 && GetPlayerScore(playerid) < RANK5) rank = 4;
else if(GetPlayerScore(playerid) >= RANK5 && GetPlayerScore(playerid) < RANK6) rank = 5;
else if(GetPlayerScore(playerid) >= RANK6 && GetPlayerScore(playerid) < RANK7) rank = 6;
else if(GetPlayerScore(playerid) >= RANK7 && GetPlayerScore(playerid) < RANK8) rank = 7;
else if(GetPlayerScore(playerid) >= RANK8 && GetPlayerScore(playerid) < RANK9) rank = 8;
else if(GetPlayerScore(playerid) >= RANK9 && GetPlayerScore(playerid) < RANK10) rank = 9;
else if(GetPlayerScore(playerid) >= RANK10 && GetPlayerScore(playerid) < RANK11) rank = 10;
else if(GetPlayerScore(playerid) >= RANK11 && GetPlayerScore(playerid) < RANK12) rank = 11;
else if(GetPlayerScore(playerid) >= RANK12 && GetPlayerScore(playerid) < RANK13) rank = 12;
else if(GetPlayerScore(playerid) >= RANK13 && GetPlayerScore(playerid) < RANK14) rank = 13;
else if(GetPlayerScore(playerid) >= RANK14 && GetPlayerScore(playerid) < RANK15) rank = 14;
new szString[50];
format(szString, sizeof(szString), "Rank: {FFFFFF}%d", Rank);
TextDrawSetString(RankStars, szString);
return rank;
}
stock RankName(playerid)
{
switch(GetPlayerScore(playerid))
{
case RANK1 .. RANK2-1: rank = 1;
case RANK2 .. RANK3-1: rank = 2;
case RANK3 .. RANK4-1: rank = 3;
case RANK4 .. RANK5-1: rank = 4;
case RANK5 .. RANK6-1: rank = 5;
case RANK6 .. RANK7-1: rank = 6;
case RANK7 .. RANK8-1: rank = 7;
case RANK8 .. RANK9-1: rank = 8;
case RANK9 .. RANK10-1: rank = 9;
case RANK10 .. RANK11-1: rank = 10;
case RANK11 .. RANK12-1: rank = 11;
case RANK12 .. RANK13-1: rank = 12;
case RANK13 .. RANK14-1: rank = 13;
case RANK14 .. RANK15-1: rank = 14;
case RANK15: rank = 15;
}
return rank;
}
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6192) : error 017: undefined symbol "rank"
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6192) : error 036: empty statement
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6193) : error 014: invalid statement; not in switch
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6193) : warning 215: expression has no effect
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6193) : error 001: expected token: ";", but found ".."
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6193) : error 029: invalid expression, assumed zero
C:\Users\tommy\Desktop\BillionareGaming\gamemodes\cod.pwn(6193) : fatal error 107: too many error messages on one line