RemoveBuildingForPlayer(playerid, 1231, 2435.4688, 1642.1406, 12.5391, 0.25); RemoveBuildingForPlayer(playerid, 1231, 2397.3750, 1663.2266, 12.6719, 0.25); RemoveBuildingForPlayer(playerid, 1231, 2435.4688, 1682.6094, 12.5469, 0.25); RemoveBuildingForPlayer(playerid, 1215, 2447.4922, 1668.6172, 10.3516, 0.25); RemoveBuildingForPlayer(playerid, 1231, 2453.3359, 1663.2266, 12.5391, 0.25); RemoveBuildingForPlayer(playerid, 1231, 2477.3984, 1663.2266, 12.6719, 0.25); CreateDynamicObject(7371, 2384.61, 1623.65, 9.55, 0.00, 0.00, 89.40); CreateDynamicObject(7371, 2366.96, 1703.69, 9.55, 0.00, 0.00, 89.70); CreateDynamicObject(8172, 2458.30, 1703.69, 15.20, 0.00, 90.00, 90.00); CreateDynamicObject(8172, 2417.14, 1703.78, 15.20, 0.00, 90.00, 90.00); CreateDynamicObject(8172, 2336.52, 1657.67, 15.20, 0.00, 90.00, 180.00); CreateDynamicObject(8172, 2538.23, 1661.24, 15.20, 0.00, 90.00, 360.00); CreateDynamicObject(8172, 2461.10, 1623.17, 15.20, 0.00, 90.00, 270.00); CreateDynamicObject(8172, 2406.94, 1623.23, 15.20, 0.00, 90.00, 270.00); CreateDynamicObject(2973, 2466.21, 1658.00, 9.80, 0.00, 0.00, 0.00); CreateDynamicObject(10773, 2473.36, 1641.33, 12.51, 0.00, 0.00, 0.66); CreateDynamicObject(3287, 2467.79, 1652.19, 14.08, 149.04, 207.12, 358.93); CreateDynamicObject(3273, 2426.34, 1641.13, 9.79, 0.00, 0.00, 0.00); CreateDynamicObject(12986, 2442.72, 1683.65, 11.18, 0.00, 0.00, 0.00); CreateDynamicObject(16340, 2422.35, 1679.09, 12.54, 0.00, 0.00, 0.00); CreateDynamicObject(8879, 2431.79, 1646.84, 15.58, 0.00, 0.00, -242.82); CreateDynamicObject(1378, 2405.48, 1651.60, 15.63, -11.70, -8.04, -77.10); CreateDynamicObject(3279, 2430.56, 1693.81, 9.78, 0.00, 0.00, 0.00); CreateDynamicObject(3279, 2429.43, 1633.63, 9.78, 0.00, 0.00, 0.00); CreateDynamicObject(3271, 2389.86, 1663.48, 9.79, 0.00, 0.00, -41.16); CreateDynamicObject(3884, 2429.66, 1633.33, 16.80, 0.00, 0.00, 85.80); CreateDynamicObject(3884, 2431.19, 1693.70, 16.80, 0.00, 0.00, -88.50); CreateDynamicObject(10245, 2374.56, 1674.22, 12.88, 0.00, 0.00, 135.42); CreateDynamicObject(4515, 2428.88, 1711.58, 11.62, 0.00, 0.00, 0.00); CreateDynamicObject(4515, 2425.81, 1609.60, 11.62, 0.00, 0.00, 176.22); CreateDynamicObject(3630, 2399.87, 1690.84, 19.62, 0.00, 0.00, 90.30); CreateDynamicObject(3630, 2462.70, 1692.65, 19.62, 0.00, 0.00, -88.20); CreateDynamicObject(3796, 2467.91, 1671.09, 9.79, 0.00, 0.00, -134.64); CreateDynamicObject(7040, 2481.47, 1671.20, 12.96, 0.00, 0.00, -27.12); CreateDynamicObject(11495, 2497.89, 1673.00, 11.44, 45.00, 0.00, 0.00);
It's good a good map but the fact, on DM maps you usually just place some random objects in it and lock the place down.
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