if(strcmp(cmd, "/equipar", true) == 0)
{
if(EquiparCombate(playerid,GetPlayerOrg(playerid))) { } else { SendClientMessage(playerid,COLOR_GRAD2,"Vocк nгo pode equipar perto de seus inimigos!"); return 1;}
//Evitando uso de coisas em combate.
if(PlayerInfo[playerid][pJailed] != 0)
{
SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
return 1;
}
if (IsACop(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)
|| PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || HouseEntered[playerid] != 255)
{
ResetPlayerWeaponsEx(playerid);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
if (PlayerInfo[playerid][pLider] == 1)
{
format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == 16) // Se ta apertando F
{
// Funзгo ake
}
}
if(EquiparCombate(playerid,GetPlayerOrg(playerid))) { } else { SendClientMessage(playerid,COLOR_GRAD2,"Vocк nгo pode equipar perto de seus inimigos!"); return 1;}
if(!EquiparCombate(playerid,GetPlayerOrg(playerid))) return SendClientMessage(playerid,COLOR_GRAD2,"Vocк nгo pode equipar perto de seus inimigos!");
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys == 16)) // Key ( F / Enter )
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, 1684.9651,-1583.3674,13.5469))//Posicao que o player tem que estar para a key funcionar
{
SetPlayerInterior(playerid, 1); // .Setando o Interior ao Entrar
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 286.148986,-40.644397,1001.515625); // Setado Para Aqui (TELE)
}
if(IsPlayerInRangeOfPoint(playerid, 2.0, 285.6353,-41.5664,1001.5156))//Saida loja de armas 1
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,1684.9651,-1583.3674,13.5469);//Entrada loja de armas 1
}
}
return 1;
}
#define ifn(%0) if(!%0)
public OnPlayerKeyStateChange
if((newkeys == KEY_SECONDARY_ATTACK)) // TECLA
{
OnPlayerCommandText(playerid,"/equipar"); // Comando ao ser Executado
return 1;
}
pawn Код:
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Poderia por favor me explicar o porque do 16? Й o id da tecla? Se for, como descubro o id?
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