If mysql connection failed try other connection? - Printable Version
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If mysql connection failed try other connection? -
Admigo - 25.03.2013
Heey all,
Is it possible if the connection is failed to the database to connect to another database?
Example: if the server cant connect to the local database connect to the hosted database.
How can i do this?
Admigo
Re: If mysql connection failed try other connection? -
park4bmx - 25.03.2013
yes,
in MYSQL when you
cant connect to the server/database it will return a connection handler which is
0 for Blug's.
But yes with that u can check if it's connected or not
soo.
pawn Code:
new mysql = mysql_connect("127.0.0.1","root","mydatabase","mypass");
if(mysql==0) return print("MySQL Connection not established!");
Re: If mysql connection failed try other connection? -
reckst4r - 25.03.2013
Try something like this:
pawn Code:
mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
if(mysql_ping()>2)
mysql_connect(SQL2_HOST, SQL2_USER, SQL2_DB, SQL2_PASS);
Re: If mysql connection failed try other connection? -
InfiniTy. - 25.03.2013
Assuming you use blueg's mysql plugin
pawn Code:
// At the top \\
new gConn;
#define SQL_HOST_LOCAL "hostname"
#define SQL_USER_LOCAL "user"
#define SQL_PASS_LOCAL "password"
#define SQL_DB_LOCAL "database_name"
#define SQL_HOST_HOST "hostname"
#define SQL_USER_HOST "user"
#define SQL_PASS_HOST "password"
#define SQL_DB_HOST "database_name"
// Anywhere you want(Then add mySQL_init(); in OnGameModeInit callback) \\
stock mySQL_init()
{
gConn = mysql_connect(SQL_HOST_LOCAL, SQL_USER_LOCAL, SQL_DB_LOCAL, SQL_PASS_LOCAL);
if(mysql_ping() > 0) {
printf("» Successfully connected to local database [%s].",SQL_DB_LOCAL);
}
else {
print("» Couldn't connect to local database.");
gConn = mysql_connect(SQL_HOST_HOST, SQL_USER_HOST, SQL_DB_HOST, SQL_PASS_HOST);
if(mysql_ping() > 0) {
printf("» Successfully connected to hosted database [%s].",SQL_DB_HOST);
} else {
printf("» Couldn't connect to any of the databases.Closing server...");
SendRconCommand("exit");
}
}
return 1;
}
Should work :d
Edit->Too slow