sscanf2 - Printable Version
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+--- Thread: sscanf2 (
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sscanf2 problem? -
Areax - 25.03.2013
Hello!
Can some1 give me link of sscanf2 please?
Thx
Re: sscanf2 -
Scenario - 25.03.2013
Hello!
Can some1
search for something once in their life please?
Thx
Look in the plugins board- you can find the sscanf topic in there!
Re: sscanf2 -
Areax - 25.03.2013
I have one, but it doesn't work
Re: sscanf2 -
nonamebla - 25.03.2013
http://forum.sa-mp.com/showthread.ph...hlight=sscanf2
Re: sscanf2 -
Areax - 25.03.2013
Quote:
Originally Posted by nonamebla
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Well.....I have this one, but it doesn't work
Re: sscanf2 -
Scenario - 25.03.2013
What do you mean it doesn't work? It works absolutely fine.
Show us the code where you're trying to use sscanf!
Re: sscanf2 -
Areax - 25.03.2013
Quote:
Originally Posted by RealCop228
What do you mean it doesn't work? It works absolutely fine.
Show us the code where you're trying to use sscanf!
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I mean, when I compile it is everything OK, but when I go ingame, then it says "STAY WITHIN THE WORLD BOUNDRIES" or something like that.
Re: sscanf2 -
Scenario - 25.03.2013
... that isn't a problem with sscanf. You've managed to mess something else up!
Re: sscanf2 -
Areax - 25.03.2013
Quote:
Originally Posted by RealCop228
... that isn't a problem with sscanf. You've managed to mess something else up!
|
I don't think so...because if I include sscanf2 then it's this game text, but if I don't include it, then is everything OK.
Re: sscanf2 -
Scenario - 25.03.2013
Show me the code where you're using sscanf then!