format(string, sizeof(string) [DOESNT SEND] -
Jaber_Brown - 25.03.2013
pawn Код:
if(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(GetPVarInt(playerid, "HasTazer") == 0) {
SetPVarInt(playerid, "HasTazer", 1);
GivePlayerWeapon(playerid, 23, 65500);
format(string, sizeof(string), "* %s unholsters his tazer", Account[playerid][pName]);
}
else
{
DeletePVar(playerid, "HasTazer");
SetPlayerAmmo(playerid, 23, 0);
format(string, sizeof(string), "* %s holsters his tazer", Account[playerid][pName]);
}
}
}
return 1;
}
The commands appears and it give the player the gun, but the two sentence don't send
Re: format(string, sizeof(string) [DOESNT SEND] -
Rock - 25.03.2013
Under format put:
pawn Код:
SendClientMessageToAll(playerid, string);
Re: format(string, sizeof(string) [DOESNT SEND] -
Jaber_Brown - 25.03.2013
But I want to send it just to near by players
Re: format(string, sizeof(string) [DOESNT SEND] -
Rock - 25.03.2013
Loop
IsPlayerInRangeOfPoint
SendClientMessage
Re: format(string, sizeof(string) [DOESNT SEND] -
teomakedonija - 25.03.2013
pawn Код:
if(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(GetPVarInt(playerid, "HasTazer") == 0) {
SetPVarInt(playerid, "HasTazer", 1);
GivePlayerWeapon(playerid, 23, 65500);
format(string, sizeof(string), "* %s unholsters his tazer", Account[playerid][pName]);
ProxDetector(15.0,playerid,string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
else
{
DeletePVar(playerid, "HasTazer");
SetPlayerAmmo(playerid, 23, 0);
format(string, sizeof(string), "* %s holsters his tazer", Account[playerid][pName]);
ProxDetector(15.0,playerid,string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
}
}
return 1;
}
Enjoy
Re: format(string, sizeof(string) [DOESNT SEND] -
Luis- - 25.03.2013
Wheres the ProxDetector code?
Re: format(string, sizeof(string) [DOESNT SEND] -
lean1337 - 25.03.2013
pawn Код:
if(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(GetPVarInt(playerid, "HasTazer") == 0) {
SetPVarInt(playerid, "HasTazer", 1);
GivePlayerWeapon(playerid, 23, 65500);
format(string, sizeof(string), "* %s unholsters his tazer", Account[playerid][pName]);
}
else
{
DeletePVar(playerid, "HasTazer");
SetPlayerAmmo(playerid, 23, 0);
format(string, sizeof(string), "* %s holsters his tazer", Account[playerid][pName]);
}
ProxDetector(15.0,playerid,string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
}
return 1;
}
Looks better IMO and cleaner.
Re: format(string, sizeof(string) [DOESNT SEND] -
Luis- - 25.03.2013
He's going to get errors with both codes.