zGaming roleplay /hangup -
RickDB - 23.03.2013
Hi,
Can someone fix /hangup for zgaming roleplay?
Thanks!
Re: zGaming roleplay /hangup -
reckst4r - 23.03.2013
It's very hard to help you when you don't provide anything. You should start by providing us the code & telling us what the problem is
Re: zGaming roleplay /hangup -
RickDB - 23.03.2013
Код:
CMD:hangup(playerid, params[])
{
new string[256];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
if(!BeingCalled[playerid] && !Calling[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on a call nor is anybody calling you.");
format(string, sizeof(string), "* %s puts his cellphone away.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SendClientMessage(playerid, COLOR_ORANGE, " You have hungup the line.");
if(BeingCalled[playerid]) SendClientMessage(Caller[playerid], COLOR_ORANGE, " They hungup the line.");
else if(Calling[playerid]) SendClientMessage(Called[playerid], COLOR_ORANGE, " They hungup the line.");
if(Call911[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You can't hangup on a 911 call.");
//
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
if(Calling[playerid])
{
SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[playerid], CallTime[playerid]*10/100);
SendClientMessage(playerid, COLOR_YELLOW, string);
GiveZaiatMoney(playerid, -(CallTime[playerid]*10/100));
TaxMoney += (CallTime[playerid]*10/100);
Calling[playerid] = 0;
BeingCalled[playerid] = 0;
Caller[playerid] = -1;
CallTime[playerid] = 0;
Called[playerid] = -1;
}
else if(Calling[Caller[playerid]])
{
SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[Caller[playerid]], CallTime[Caller[playerid]]*10/100);
SendClientMessage(Caller[playerid], COLOR_YELLOW, string);
GiveZaiatMoney(Caller[playerid], -(CallTime[Caller[playerid]]*10/100));
TaxMoney += (CallTime[Caller[playerid]]*10/100);
Calling[Called[playerid]] = 0;
BeingCalled[Called[playerid]] = 0;
Caller[Called[playerid]] = -1;
CallTime[Called[playerid]] = 0;
Called[Called[playerid]] = -1;
}
return 1;
}
It doesn't hangup, and the other can hear you on the cellphone.
Re: zGaming roleplay /hangup -
RickDB - 24.03.2013
bump
Re: zGaming roleplay /hangup -
Denying - 24.03.2013
Show me your /answer or whatnot and OnPlayerText callback.
Re: zGaming roleplay /hangup -
RickDB - 24.03.2013
/pickup
Код:
CMD:pickup(playerid, params[])
{
new string[256];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
if(!BeingCalled[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Nobody is caling you.");
format(string, sizeof(string), "* %s answers his cellphone.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SendClientMessage(playerid, COLOR_ORANGE, " You have picked up the line.");
SendClientMessage(Caller[playerid], COLOR_ORANGE, " They pickedup the line.");
Calling[Caller[playerid]] = 2;
BeingCalled[playerid] = 2;
SetTimerEx("PhoneCall", 1000, false, "d", Caller[playerid]);
return 1;
}
Re: zGaming roleplay /hangup -
RickDB - 24.03.2013
bump
Re: zGaming roleplay /hangup -
RickDB - 25.03.2013
bump
Re: zGaming roleplay /hangup -
Denying - 25.03.2013
What seems to be the problem?
Re: zGaming roleplay /hangup -
RickDB - 25.03.2013
Quote:
Originally Posted by Denying
What seems to be the problem?
|
The problem is that sometimes the phone is not hanged up. You can still see in chat [CELLHPONE] USER says: