Trying to get map to change after X amount of kills. -
rangerxxll - 23.03.2013
So I've tried to add this code, and it doesn't seem to be working. I'm a bit confused. I'm trying to get the map(mode) to change after 10 kills by the same team. Anyone have any idea on what I'm doing wrong? Am I even doing any of it correctly?
Here's my current relevant code.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(gTeam[killerid] == TEAM_CT)
{
foreach(Player, i)
{
tscore[gTeam[i]] +=1;
}
}
if(gTeam[killerid] == TEAM_TE)
{
foreach(Player, i)
{
tscore[gTeam[i]] +=1;
}
}
foreach(Player, i)
{
if(tscore[gTeam[i]] == 10)
{
new pstring[128];
format(pstring,sizeof(pstring), "%s has won the round for his Team.",GetName(killerid));
SendClientMessageToAll(COLOR_CYAN, pstring);
if(CurrentGamemode == 5)
{
ChangeMode();
CurrentGamemode = 0;
}
ChangeMode();
CurrentGamemode++;
}
}
Re: Trying to get map to change after X amount of kills. -
Glad2BeHere - 23.03.2013
Show The coding for the following plz.... stock/ public w/e
ChangeMode();
CurrentGamemode++;
Re: Trying to get map to change after X amount of kills. -
rangerxxll - 23.03.2013
As requested.
pawn Код:
forward ChangeMode();
public ChangeMode()
{
switch(CurrentGamemode)
{
case 0:
{
ServerMinutes = 9;
ServerSeconds = 59;
CurrentGamemode++;
}
case 1:
{
ServerMinutes = 9;
ServerSeconds = 59;
CurrentGamemode++;
}
case 2:
{
ServerMinutes = 9;
ServerSeconds = 59;
CurrentGamemode++;
}
case 3:
{
ServerMinutes = 9;
ServerSeconds = 59;
CurrentGamemode++;
}
case 4:
{
ServerMinutes = 9;
ServerSeconds = 59;
CurrentGamemode++;
}
case 5:
{
ServerMinutes = 9;
ServerSeconds = 59;
CurrentGamemode = 0;
}
}
Re: Trying to get map to change after X amount of kills. -
Glad2BeHere - 23.03.2013
This means that every player score needs to be 10 but u have
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(gTeam[killerid] == TEAM_CT)
{
foreach(Player, i)
{
tscore[gTeam[i]] +=1;
}
}
if(gTeam[killerid] == TEAM_TE)
{
foreach(Player, i)
{
tscore[gTeam[i]] +=1;
}
}
Re: Trying to get map to change after X amount of kills. -
rangerxxll - 23.03.2013
What would you recommend I do?
Re: Trying to get map to change after X amount of kills. -
Glad2BeHere - 23.03.2013
pawn Код:
//under on playerdeath
foreach(Player, i)
{
if(gTeam[killerid] == gTeam[i])
{
tscore[i] +=1;
}
}
//ChangeMode(); instead of
// try this SetTimer("ChangeMode", 1000, false);
What the purpose of this callback

don't understand is it to reset timers
Re: Trying to get map to change after X amount of kills. -
rangerxxll - 23.03.2013
To change the map.
Re: Trying to get map to change after X amount of kills. -
[ABK]Antonio - 23.03.2013
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
tscore[gTeam[killerid]]++;
if(tscore[gTeam[killerid]] == 10)
{
new pstring[128];
format(pstring,sizeof(pstring), "%s has won the round for his Team.",GetName(killerid));
SendClientMessageToAll(COLOR_CYAN, pstring);
ChangeMode();
}
}
forward ChangeMode();
public ChangeMode()
{
if(CurrentGamemode == 5) CurrentGamemode = 0;
else CurrentGamemode++;
ServerMinutes = 9;
ServerSeconds = 59;
}
What's actually being changed aside from some variable values (whats currentgamemode doing)