Dialog help, the "cancel" kick is being called even if you dont cancel -
Don_Cage - 23.03.2013
So this is my code
pawn Код:
if(dialogid == 5013)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pChar] = 26;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_INPUT,"Ah","So you are a male.Well how old are you?","Select","Cancel");
}
else if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pChar] = 91;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_LIST,"Ah","So you are a female.Well how old are you?","Select","Cancel");
}
else
{
Kick(playerid)
}
}
}
if(dialogid == 5014)
{
if(response)
{
new age = strval(inputtext);
PlayerInfo[playerid][pAge] = age;
new Orgin[] = "I'm from America\nI'm from Europe\nI'm from Asia\nI'm from Africa";
ShowPlayerDialog(playerid, 5015,DIALOG_STYLE_LIST,"So where are you from?",Orgin,"Select","Cancel");
}
else
{
Kick(playerid)//This kick is being called no mather what you choose
}
}
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
HurtLocker - 23.03.2013
Try this, I added some returns:
pawn Код:
if(dialogid == 5013)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pChar] = 26;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_INPUT,"Ah","So you are a male.Well how old are you?","Select","Cancel");
}
else if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pChar] = 91;
return ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_LIST,"Ah","So you are a female.Well how old are you?","Select","Cancel");
}
else
{
Kick(playerid)
}
}
}
if(dialogid == 5014)
{
if(response)
{
new age = strval(inputtext);
PlayerInfo[playerid][pAge] = age;
new Orgin[] = "I'm from America\nI'm from Europe\nI'm from Asia\nI'm from Africa";
return ShowPlayerDialog(playerid, 5015,DIALOG_STYLE_LIST,"So where are you from?",Orgin,"Select","Cancel");
}
else
{
Kick(playerid)//This kick is being called no mather what you choose
}
}
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
Don_Cage - 23.03.2013
Thanks, Will try it out now
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
Don_Cage - 23.03.2013
Still same problem
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
kamzaf - 23.03.2013
This should fix the problem, i dont see anything wrong with teh ondialogresponse. if it still doesnt work please show the showplayerdialog line.
pawn Код:
if(dialogid == 5013)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pChar] = 26;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_INPUT,"Ah","So you are a male.Well how old are you?","Select","Cancel");
}
else if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pChar] = 91;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_LIST,"Ah","So you are a female.Well how old are you?","Select","Cancel");
}
else
{
Kick(playerid)
}
}
return 1;
}
if(dialogid == 5014)
{
if(response)
{
new age = strval(inputtext);
PlayerInfo[playerid][pAge] = age;
new Orgin[] = "I'm from America\nI'm from Europe\nI'm from Asia\nI'm from Africa";
ShowPlayerDialog(playerid, 5015,DIALOG_STYLE_LIST,"So where are you from?",Orgin,"Select","Cancel");
}
else
{
Kick(playerid)//This kick is being called no mather what you choose
}
return 1;
}
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
Don_Cage - 23.03.2013
Will try it, Thanks
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
Don_Cage - 23.03.2013
Nope still didnt work
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
PaulDinam - 23.03.2013
This would work.
pawn Код:
if(dialogid == 5013)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pChar] = 26;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_INPUT,"Ah","So you are a male.Well how old are you?","Select","Cancel");
}
else if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pChar] = 91;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_LIST,"Ah","So you are a female.Well how old are you?","Select","Cancel");
}
}
else
{
Kick(playerid)
}
return 1;
}
if(dialogid == 5014)
{
if(response)
{
new age = strval(inputtext);
PlayerInfo[playerid][pAge] = age;
new Orgin[] = "I'm from America\nI'm from Europe\nI'm from Asia\nI'm from Africa";
ShowPlayerDialog(playerid, 5015,DIALOG_STYLE_LIST,"So where are you from?",Orgin,"Select","Cancel");
}
else
{
Kick(playerid)//This kick is being called no mather what you choose
}
return 1;
}
you have placed this:
Inside the response statement.
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
Don_Cage - 23.03.2013
That looks the same to me?
Re: Dialog help, the "cancel" kick is being called even if you dont cancel -
PaulDinam - 23.03.2013
In your old code it was like that:
pawn Код:
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pChar] = 26;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_INPUT,"Ah","So you are a male.Well how old are you?","Select","Cancel");
}
else if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pChar] = 91;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_LIST,"Ah","So you are a female.Well how old are you?","Select","Cancel");
}
else
{
Kick(playerid)
}
}
And NOW:
pawn Код:
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pChar] = 26;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_INPUT,"Ah","So you are a male.Well how old are you?","Select","Cancel");
}
else if(listitem == 1)
{
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pChar] = 91;
ShowPlayerDialog(playerid, 5014,DIALOG_STYLE_LIST,"Ah","So you are a female.Well how old are you?","Select","Cancel");
}
}
else
{
Kick(playerid)
}
Man.. just look good don't reply immediately