Dude in mSelection - Printable Version
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Dude in mSelection -
Rhino - 17.03.2013
Hi, I have two questions.
I'm remodeling the Toys that brings GM place I occupy and to choose the toys mSelection bla bla bla everything perfect the problem is when I choose the toys were placed in the menu of toys in slot 1 then I put that show the Dialog with ShowDialog (playerid. .. but not how to make when I Choose for example the seven slots keep the toys are there.
The other question is because when I am in the menu and pulse mSelection Escape the menu stays there, I mean the request is canceled but the "TextDraw" nose out, click-only when "cancel" is removed TextDraw
OnPlayerModelSelection
Код HTML:
if(listid == toyslist)
{
if(response)
{
new index, string[128];
ShowDialog(playerid, 19);
SendClientMessage(playerid, COLOR_WHITE, "Elige el slot donde lo colocaras.");
PlayerInfo[playerid][pToyModel][index] = modelid;
GiveZaiatMoney(playerid, -300);
format(string, sizeof(string), "* %s ha comprado un toy por $300.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SendClientMessage(playerid, COLOR_WHITE, " Puedes ver y editar los toys usando /toys.");
}
else SendClientMessage(playerid, 0xFFFF00FF, "As salido del catalogo de skins");
return 1;
}
Dialogs
Код HTML:
else if(dialogid == 19)
{
if(response)
{
switch(listitem)
{
case 0: toyslot[playerid] = 0;
case 1: toyslot[playerid] = 1;
case 2: toyslot[playerid] = 2;
case 3: toyslot[playerid] = 3;
case 4: toyslot[playerid] = 4;
case 5: toyslot[playerid] = 5;
case 6: toyslot[playerid] = 6;
case 7: toyslot[playerid] = 7;
case 8: toyslot[playerid] = 8;
case 9: toyslot[playerid] = 9;
}
new index = toyslot[playerid];
if(PlayerInfo[playerid][pToyModel][index] == 0)
{
ShowDialog(playerid, 19);
}
else
{
ShowDialog(playerid, 28);
}
}
}
Commands
Код HTML:
CMD:ctoys(playerid, params[])
{
new idx = GetPlayerVirtualWorld(playerid)-100;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "No estas logueado.");
if(idx > 0 && idx < MAX_BIZ && BizInfo[idx][bType] != 2 || idx < 1 || idx > MAX_BIZ) return SendClientMessage(playerid, COLOR_GREY, "No estas en la tienda de Ropa.");
if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "El negocio tiene los productos agotados.");
if(PlayerInfo[playerid][pMoney] < 300) return SendClientMessage(playerid, COLOR_GREY, "No tienes suficiente dinero.");
{
ShowModelSelectionMenu(playerid, toyslist, "Elige el Toys");
}
return 1;
}
ShowDialog OnPlayerModelSelection put in for nothing, that is, only the appearance of the dialog without any purpose.
That's all, thanks in advance
I speak Spanish because if there are some errors in translating :/ forgive me xd