StartTutorial(playerid);
stock StartTutorial(playerid)
{
TogglePlayerSpectating(playerid, 1);
TogglePlayerControllable(playerid, 0);
SetPlayerCameraLookAt(playerid, 2059.460937, 1301.621337, 10.806432);
SetPlayerCameraPos(playerid, 2059.460937, 1301.621337, 10.806432);
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}______________TUTORIAL______________"); //---1
SendClientMessage(playerid, COLOR_YELLOW, "Major Rules:"); //---2
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}1){FFFF00} No DM(deathmatch)"); //---3
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}2){FFFF00} Don't abuse /ooc or /newb chat"); //---4
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}3){FFFF00} Don't ask for admin rights"); //---5
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}4){FFFF00} Don't as to join factions, we will let you know if they are hiring"); //---6
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}5){FFFF00} Only use normal chat for RP, don't MG(metagame)"); //---7
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}6){FFFF00} To talk out of character, use /ooc chat."); //---8
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}5){FFFF00} Driver's licenses are required to drive a vehicle"); //---9
SendClientMessage(playerid, COLOR_YELLOW, "{FF0000}____________________________________"); //---10
SetTimerEx("tutorial2",15000,false,"i",playerid);
}
stock tutorial2(playerid)
{
TogglePlayerSpectating(playerid, 0);
TogglePlayerControllable(playerid, 1);
SetCameraBehindPlayer(playerid);
SendClientMessage(playerid, COLOR_LIMEGREEN, "Welcome to Nate's RP! You are free to roam about!");//1
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//2
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//3
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//4
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//5
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//6
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//7
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//8
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//9
SendClientMessage(playerid, COLOR_LIMEGREEN, " ");//10
}
It works, but before the player goes into spectate mode, they are spawned at the spawn, and after the spectate mode ends, they are placed at 0, 0, 0.
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