SA-MP Forums Archive
Dm objects? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Dm objects? (/showthread.php?tid=423062)



Dm objects? - JimmyNeonHD - 16.03.2013

Hello, I wanna to know how can i put object's in dm just like when player go to /minigun

See object's there and the dm place in other world like world 2 and the object's on it just

How can i if with streamer i can't


Re: Dm objects? - PabloDiCostanzo - 16.03.2013

Mapping


Re: Dm objects? - JimmyNeonHD - 16.03.2013

Wut? My Question! Was : How can i put object's into the dm in other world

This is the object's i made them

Quote:

CreateObject(18981, -1526.26, 481.73, -0.64, 0.00, 0.00, 89.00);
CreateObject(12839, -1333.29, 452.05, 26.57, 0.00, 0.00, -90.00);
CreateObject(12985, -1326.91, 451.94, 21.15, 0.00, 0.00, -90.00);
CreateObject(12839, -1322.36, 448.26, 15.10, 0.00, 0.00, 178.00);
CreateObject(12839, -3152.69, 245.54, 0.16, 0.00, 0.00, 0.00);
CreateObject(12839, -1326.31, 443.54, -45.69, 0.00, 0.00, 90.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1321.93, 442.77, -70.68, 0.00, 0.00, 0.00);
CreateObject(12839, -1326.23, 443.46, 9.11, 0.00, 0.00, 90.00);
CreateObject(35, -1436.84, 468.12, 6.00, 0.00, 0.00, 0.00);
CreateObject(19142, -1323.26, 497.71, 20.00, 0.00, 0.00, 0.00);
CreateObject(19142, -1314.89, 458.31, 6.00, 0.00, 0.00, 0.00);




Re: Dm objects? - JimmyNeonHD - 16.03.2013

Any one omg


Re: Dm objects? - Scenario - 16.03.2013

You need to use an object streamer to set the virtual world that objects appear in. For example, using Incognito's Streamer Plugin, you could do this:

pawn Код:
CreateDynamicObject(18981, -1526.26, 481.73, -0.64, 0.00, 0.00, 89.00, .virtualworld = THE_VIRTUAL_WORLD_YOU_WANT_TO_PUT_THEM_IN);