Hello there. my problem is everytime i enter a vehicle crash detect warning shows. and points on callback OnPlayerStateChange
pawn Код:
if(newstate == PLAYER_STATE_DRIVER)
{
//Anti-Driveby
SetPlayerArmedWeapon(playerid, 0);
//
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 518 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 482 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 475)
{
if(gTeam[playerid] == TEAM_CARJACKER)
{
GameTextForPlayer(playerid, "You can sell this~n~Vehicle at Crane",5000,3);
new veh = GetPlayerVehicleID(playerid);
CanBeSellOnCrane[veh] =1;
return 1;
}
}
for(new i = 0; i < sizeof(CIAVeh); i++)
{
if(GetPlayerVehicleID(playerid) == CIAVeh[i])
{
if(gTeam[playerid] == TEAM_CIA) return SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to Law Enforcement Vehicle");
SendClientMessage(playerid,COLOR_RED_ERROR,""red"[ERROR] "white"Only CIA Personnel can use this car");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
for(new i = 0; i < sizeof(ArmyVeh); i++)
{
if(GetPlayerVehicleID(playerid) == ArmyVeh[i])
{
if(gTeam[playerid] == TEAM_ARMY) return SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to Law Enforcement Vehicle");
SendClientMessage(playerid,COLOR_RED_ERROR,""red"[ERROR] "white"Only Army Personnel can use the Army vehicles.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
for(new i = 0; i < sizeof(PoliceVehicles); i++)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == PoliceVehicles[i])
{
if(gTeam[playerid] == TEAM_POLICE || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_MEDIC) return SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to Law Enforcement Vehicle");
new current_zone;
current_zone = player_zone[playerid];
SendClientMessage(playerid,COLOR_GREY,"Law Enforcement Vehicle Theft");
SendClientMessage(playerid,COLOR_RED,"You have stolen a Law Enforcement Vehicle. The police has been informed, watch out ..");
IncreaseWantedLevel(playerid,4);
format(string,sizeof(string),"[VEHICLE THEFT] Suspect %s(%d) has stolen a Law Enforcement Vehicle. Location: %s",PlayerName(playerid),playerid,zones[current_zone][zone_name]);
SendClientMessageToAllCops(string);
return 1;
}
}
for(new i = 0; i < sizeof(FBISwat); i++)
{
if(GetPlayerVehicleID(playerid) == FBISwat[i])
{
if(GetPlayerSkin(playerid) == 286 || (GetPlayerSkin(playerid) == 285)) return SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to Law Enforcement Vehicle");
SendClientMessage(playerid,COLOR_RED_ERROR,""red"[ERROR] "white"Only FBI and SWAT Personnel can use the this vehicles.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 416) //This one is correct as your comparing a model
{
if(gTeam[playerid] == TEAM_POLICE && gTeam[playerid] == TEAM_ARMY && gTeam[playerid] == TEAM_CIA && gTeam[playerid] == TEAM_MEDIC) return SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to Law Enforcement Vehicle");
new current_zone;
current_zone = player_zone[playerid];
SendClientMessage(playerid,COLOR_GREY,"Ambulance Vehicle Theft");
SendClientMessage(playerid,COLOR_RED,"You have stolen an Ambulance. The police has been informed, watch out ..");
IncreaseWantedLevel(playerid,4);
format(string,sizeof(string),"[VEHICLE THEFT] Suspect %s(%d) has stolen a Amubalance. Location: %s",PlayerName(playerid),playerid,zones[current_zone][zone_name]);
SendClientMessageToAllCops(string);
return 1;
}
//
new vid, Name[24], Msg[128], engine, lights, alarm, doors, bonnet, boot, objective;
vid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, Name, sizeof(Name));
if (AVehicleData[vid][Owned] == true)
{
if (strcmp(AVehicleData[vid][Owner], Name, false) != 0)
{
RemovePlayerFromVehicle(playerid);
GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
format(Msg, 128, ""red"[ERROR] "white"You cannot use this vehicle, it's owned by \"{FFFF00}%s{FF0000}\"", AVehicleData[vid][Owner]);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
return 1;
}
}
}
//