Player variable [MAX_PLAYERS char] - Printable Version
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Player variable [MAX_PLAYERS char] -
PaulDinam - 14.03.2013
Is it to use:
new pLogged[MAX_PLAYERS char];
or
new pLogged[MAX_PLAYERS];
I heard it's better pLogged.
and I have to use this brackets? { instead of [
Re: Player variable [MAX_PLAYERS char] -
Djole1337 - 14.03.2013
You'll save memory by using char variables.
it works like
pawn Код:
new bool: pLogged[MAX_PLAYERS char];
// You reset values onplayerconnect
pLogged{playerid} = false;
// Blahblah...
// Now you can check if player is logged
if (!pLogged{playerid})
{
return SendClientMessage(playerid, -1, "You're not logged"), 0;
}
// etc...
Re: Player variable [MAX_PLAYERS char] -
PaulDinam - 14.03.2013
Alright thank you.