Код:
new mygate;
mygate = CreateDynamicObject(971,2047.2998000,-1874.7998000,14.8000000,0.0000000,0.0000000,90.2470000); //object(subwaygate) (22)
if (strcmp("/opengate", cmdtext, true, 5) == 0) // The /open command
{
if(IsPlayerInRangeOfPoint(playerid, manchgate, 2047.2998000,-1874.7998000,14.8000000))//Checking if the player in the range of the gate
{
MoveObject(mygate, 2047.2998000,-1874.7998000,14.8000000, 1.00);
SendClientMessage(playerid, 0xEF994300, "The gate has opened.");
}
return 1;
}
if (strcmp("/closegate", cmdtext, true, 5) == 0) // The /close command
{
MoveObject(mygate, 2047.2998000,-1874.7998000,5.8000000, 1.00);
SendClientMessage(playerid, 0xEF994300, "The gate has closed.");
return 1;
}
CreateDynamicObject != MoveObject...
I don't get it... Can you describe it a little more detailed?