#include <a_samp> #include <streamer> #include <zcmd> #define NEXT 12123 #define COLOR_RED 0xFF0000FF #include <a_samp> #include <a_samp> #include <zcmd> COMMAND:wherecp(playerid, params[]) // or CMD:mycommand(playerid, params[]) { // Do something SetPlayerPos(playerid,2400.61, -1981.84, 13.89); return 1; } COMMAND ![]() { // Do something SetPlayerPos(playerid,983.6278,2361.4456,10.9766); SendClientMessage(playerid, COLOR_RED, "Go To The Red Marker To {FFFFFF}Change You Skins "); return 1; } main() { print("\n--------------------------------------------------------"); print(" Running Weapons Shop FilterScript By Fitri| Version 0.1 "#le_TD_version""); print("--------------------------------------------------------\n"); } public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Running Weapons Shop FilterScript By Fitri | Version 0.1 "); print("--------------------------------------\n"); CreateDynamicCP(914.2001,2006.7981,10.8203, 1.0); return 1; } public OnFilterScriptExit() { print("\n--------------------------------------"); print(" Running Weapons Shop FilterScript By Fitri | Version 0.1 Unloaded "); print("--------------------------------------\n"); return 1; } public OnPlayerEnterCheckpoint(playerid) { if(IsPlayerInRangeOfPoint(playerid, 1.0, 914.2001,2006.7981,10.8203)) { SendClientMessage(playerid, COLOR_RED, "[FAUZANZ]:{FFFFFF}Hye What You Want ?"); ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "Food List By Fauzanz", "{FF0000}Nasi Ayam A1 {00FF33}$50$\n{FF0000}Nasi Lemak {00FF33}$50$\n{FF0000}Air Milo {00FF33}$70$\n{FF0000}Hot Coffe {00FF33}$70$\n{FF0000}Burger {00FF33}$25$\n{FF0000}Pizza {00FF33}$10$\n{FF0000}GodMod{00FF33}$99999$\n{FF00 00}Troll{00FF33}+9999$\n{FF0000}Wine {00FF33} $999$\n{FF0000}Tea O Beng{00FF33}$ 999$\n{FF0000}Rokok {00FF33}$70$\n{FF0000}Soda {00FF33}$2$\n{FF0000}Next Page {00FF33}\n", "Buy", "Cancle"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 25) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid, - 50); ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Nasi Ayam A1. {00FF33}Have Fun!"); } if(listitem == 1) { if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid, - 50); ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses {00FF33}You Have Bought {FF66FF}Nasi lemak {00FF33}Have Fun!"); } if(listitem == 2) { if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid, - 50); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);// Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Air Milo. {00FF33}Have Fun!"); } if(listitem == 3) { if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerWeapon(playerid, 31, 99999); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid, - 50); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); // Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Hot Coffe. {00FF33}Have Fun!"); } if(listitem == 4) { if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid, - 50); ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Burger {00FF33}Have Fun!"); } if(listitem == 5) { if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); SetPlayerHealth(playerid,100); GivePlayerMoney(playerid, - 50); SetPlayerArmour(playerid,100); ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Pizza. {00FF33}Have Fun!"); } if(listitem == 6) { if(GetPlayerMoney(playerid) < 999999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); SetPlayerHealth(playerid,100000.00); GivePlayerMoney(playerid, 99999); SetPlayerArmour(playerid,100); ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Godmode {00FF33}Have Fun!"); } if(listitem == 7) { if(GetPlayerMoney(playerid) < -999999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, 9999); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger SetPlayerPos(playerid,897.2368,2022.4202,161.2891) ; SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Troll {00FF33}Have Fun!"); } if(listitem == ![]() { if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, - 999); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);// Eat Burger SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE } if(listitem == 9) { if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, - 999); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE } if(listitem == 10) { if(GetPlayerMoney(playerid) < 70) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, - 70); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); SendClientMessage(playerid, 0xff8c00ff, "HINT: To smoke, use the FIRE KEY."); // 0xff8c00ff - ORANGE } if(listitem == 11) { if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, - 2); SetPlayerHealth(playerid,100); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); SetPlayerArmour(playerid,100); SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE } if(listitem == 12) { if(GetPlayerMoney(playerid) < -999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, 2); } if(listitem == 13) { if(GetPlayerMoney(playerid) < -999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, 2); ResetPlayerWeapons(playerid); ShowPlayerDialog(playerid, 228, DIALOG_STYLE_LIST, "Next Page", "{FF0000}Reset My Weapon {00FF33}Free\n", "Buy", "Cancle"); } if(dialogid == NEXT) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < -999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!"); GivePlayerMoney(playerid, 2); ResetPlayerWeapons(playerid); return 1; } } } return 1; } |
error 030: compound statement not closed at the end of file (started at line 80) |
#include <a_samp>
#include <streamer>
#include <zcmd>
#define NEXT 12123
#define COLOR_RED 0xFF0000FF
#include <a_samp>
#include <a_samp>
#include <zcmd>
COMMAND:wherecp(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
// Do something
SetPlayerPos(playerid,2400.61, -1981.84, 13.89);
return 1;
}
COMMAND:kins(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
// Do something
SetPlayerPos(playerid,983.6278,2361.4456,10.9766);
SendClientMessage(playerid, COLOR_RED, "Go To The Red Marker To {FFFFFF}Change You Skins ");
return 1;
}
main()
{
print("\n--------------------------------------------------------");
print(" Running Weapons Shop FilterScript By Fitri| Version 0.1 "#le_TD_version"");
print("--------------------------------------------------------\n");
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Running Weapons Shop FilterScript By Fitri | Version 0.1 ");
print("--------------------------------------\n");
CreateDynamicCP(914.2001,2006.7981,10.8203, 1.0);
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print(" Running Weapons Shop FilterScript By Fitri | Version 0.1 Unloaded ");
print("--------------------------------------\n");
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, 914.2001,2006.7981,10.8203))
{
SendClientMessage(playerid, COLOR_RED, "[FAUZANZ]:{FFFFFF}Hye What You Want ?");
ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "Food List By Fauzanz", "{FF0000}Nasi Ayam A1 {00FF33}$50$\n{FF0000}Nasi Lemak {00FF33}$50$\n{FF0000}Air Milo {00FF33}$70$\n{FF0000}Hot Coffe {00FF33}$70$\n{FF0000}Burger {00FF33}$25$\n{FF0000}Pizza {00FF33}$10$\n{FF0000}GodMod{00FF33}$99999$\n{FF00 00}Troll{00FF33}+9999$\n{FF0000}Wine {00FF33} $999$\n{FF0000}Tea O Beng{00FF33}$ 999$\n{FF0000}Rokok {00FF33}$70$\n{FF0000}Soda {00FF33}$2$\n{FF0000}Next Page {00FF33}\n", "Buy", "Cancle");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 25)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid, - 50);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Nasi Ayam A1. {00FF33}Have Fun!");
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid, - 50);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses {00FF33}You Have Bought {FF66FF}Nasi lemak {00FF33}Have Fun!");
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid, - 50);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);// Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Air Milo. {00FF33}Have Fun!");
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerWeapon(playerid, 31, 99999);
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid, - 50);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); // Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Hot Coffe. {00FF33}Have Fun!");
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid, - 50);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Burger {00FF33}Have Fun!");
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
SetPlayerHealth(playerid,100);
GivePlayerMoney(playerid, - 50);
SetPlayerArmour(playerid,100);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Pizza. {00FF33}Have Fun!");
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) < 999999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
SetPlayerHealth(playerid,100000.00);
GivePlayerMoney(playerid, 99999);
SetPlayerArmour(playerid,100);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Godmode {00FF33}Have Fun!");
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) < -999999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, 9999);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
SetPlayerPos(playerid,897.2368,2022.4202,161.2891) ;
SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Troll {00FF33}Have Fun!");
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, - 999);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);// Eat Burger
SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, - 999);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) < 70) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, - 70);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
SendClientMessage(playerid, 0xff8c00ff, "HINT: To smoke, use the FIRE KEY."); // 0xff8c00ff - ORANGE
}
if(listitem == 11)
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, - 2);
SetPlayerHealth(playerid,100);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerArmour(playerid,100);
SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE
}
if(listitem == 12)
{
if(GetPlayerMoney(playerid) < -999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, 2);
}
if(listitem == 13)
{
if(GetPlayerMoney(playerid) < -999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, 2);
ResetPlayerWeapons(playerid);
ShowPlayerDialog(playerid, 228, DIALOG_STYLE_LIST, "Next Page", "{FF0000}Reset My Weapon {00FF33}Free\n", "Buy", "Cancle");
}
if(dialogid == NEXT)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < -999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
GivePlayerMoney(playerid, 2);
ResetPlayerWeapons(playerid);
return 1;
}
}
}
}
}
return 1;
}