Use foreach to respawn vehicles? - Printable Version
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Use foreach to respawn vehicles? -
rangerxxll - 11.03.2013
So I know how to make the command, I'm just wondering if foreach can be used to loop through all vehicles, instead of just players. Is it possible?
?
Re: Use foreach to respawn vehicles? -
ReneG - 11.03.2013
You'll have to define a new foreach-array.
Read the foreach topic.
Re: Use foreach to respawn vehicles? -
rangerxxll - 11.03.2013
I've read it.
But I don't quite understand how to define a new array for it. Would you happen to know?
Re: Use foreach to respawn vehicles? -
ReneG - 11.03.2013
pawn Код:
new Iterator:vehicles<MAX_VEHICLES>;
You can use y_hooks to hook Create/DestroyVehicle to Iter_Add() or Iter_Remove()
Re: Use foreach to respawn vehicles? -
rangerxxll - 11.03.2013
Appreciated. And another quick question (To avoid multiple posts.) to anyone who can help.
How can I use y_hooks to include another mode to my main game mode? I did it before, with something like this.
But obviously I have the wrong code here.
Re: Use foreach to respawn vehicles? -
ReneG - 11.03.2013
y_hooks has nothing to do with including files.
but I imagine it would be something like
Код:
#include "..\gamemodes\mode.pwn"
I don't remember whether it's forward or back slashes, you might even need to change the file extension to .inc, I'm not too sure.
Re: Use foreach to respawn vehicles? -
MP2 - 11.03.2013
.pwn works.
Re: Use foreach to respawn vehicles? -
rangerxxll - 12.03.2013
I see. Thank you.