#include <a_samp>
#define COLOR_RED 0xff0000FF
#include <a_samp> #define COLOR_RED 0xff0000FF
#include <a_samp>
#include <a_samp> #define COLOR_RED 0xff0000FF new TestGate1;
public OnGameModeInit ()
{
TestGate1 = CreateObject(Add your closed gate coordinates here); //Gate Object Closed
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/open", true) == 0) {
SendClientMessage(playerid, COLOR_RED,"The gate is open"); //You can change the color on whatever you want,but if you change the color you also have to edit the " #define COLOR_RED 0xff0000FF " on top of your script.
MoveObject(TestGate1, add your gate opened coordinates, 1); //The 1 is the gates speed
return 1;
}
if(strcmp(cmdtext, "/close", true) == 0) {
SendClientMessage(playerid, COLOR_RED,"The gate is closed");
MoveObject(TestGate1, add your closed gate coordinates, 1); //The 1 is the gates speed
return 1;
}
return 0;
}
#include <a_samp>
#define COLOR_RED 0xff0000FF
new TestGate1;
public OnGameModeInit ()
{
TestGate1 = CreateObject(968,2462.5000000,-1662.1999512,13.0000000,0.0000000,270.0000000,270.0000000); //Gate Object Closed
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/open", true) == 0) {
SendClientMessage(playerid, COLOR_RED,"The gate is open");
MoveObject(TestGate1, 2462.5000000,-1662.1999512,13.0000000, 1); //Does are random numbers I just made them for this tutorial.
return 1;
}
if(strcmp(cmdtext, "/close", true) == 0) {
SendClientMessage(playerid, COLOR_RED,"The gate is closed");
MoveObject(TestGate1, 2462.5000000,-1662.1999512,13.0000000, 1); //Does are random numbers I just made them for this tutorial.
return 1;
}
return 0;
}
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Code:
public OnGameModeInit ()
{
TestGate1 = CreateObject(Add your closed gate coordinates here); //Gate Object Closed
return 1;
}
}
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