Need help with removehouse by id... - Printable Version
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+--- Thread: Need help with removehouse by id... (
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Need help with removehouse by id... -
Scrillex - 08.03.2013
Hello members of this forum help is needed as fire.. I don't know how to get this to work to remove it by id... Maybe some one can help me out

so here is my command
pawn Код:
YCMD:removehouse(playerid, params[], help)
{
#pragma unused help
#pragma unused params
if(pInfo[playerid][Admin] < 1337) return 0;
new h = GetClosetHouseID(playerid),file[32];
if(h == -1) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"There is no house.");
format(file,32,House_File,h);
if(fexist(file))
{
fremove(file);
DestroyDynamicPickup(House[h][PickupU]);
DestroyDynamic3DTextLabel(House[h][DLabel]);
DestroyDynamicMapIcon(House[h][Icon]);
}
return 1;
}
Re: Need help with removehouse by id... -
Jstylezzz - 08.03.2013
pawn Код:
YCMD:removehouseid(playerid, params[], help)
{
#pragma unused help
new hid;
if(sscanf(params,"i",hid)) return SendClientMessage(playerid,-1,"Usage: /removehouseid [houseid]");
if(pInfo[playerid][Admin] < 1337) return 0;
new h = hid,file[32];
if(h == -1) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"There is no house with this id.");
format(file,32,House_File,h);
if(fexist(file))
{
fremove(file);
DestroyDynamicPickup(House[h][PickupU]);
DestroyDynamic3DTextLabel(House[h][DLabel]);
DestroyDynamicMapIcon(House[h][Icon]);
}
return 1;
}
It would be something like this