[Map] Employment Center (Based off of ****** Images) - Printable Version
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Employment Center (Based off of ****** Images) -
xxSwissxx - 07.03.2013
Dedicated, to Jerome McWilliams - Me Amigo!
Hello there, Another request from the Same person, from the last one.
This time, the maps a 'Employment Center' based off of some ****** Images!
Entrance!
-
Has a door, and a Desk with some evil witch saying - GET A JOB!
Top of Le Stairs.
-
The stairs, part (The top lol? )
The Main Employment, place? xD
-
Computers, Chairs and a Couch with alot of Reading Material! DD
Creditzors.
Dark - GamerX For the Object IDS.
Badbul, and this Post for the Camera.
JernejL, For liking Turtles, and The Map Editor I used...
SA:MP Team, for SA:MP?
Location, Location Location!
Looking, for the map is easy, Really Easy.
I'm not going to write down the Coordinates, for one reason the Map location is easy to find, and I'll show you how.
Quote:
CreateObject(19378, -159.85, 1779.27, -100.86, 0.00, 90.00, 0.00);
|
That, is the First code from the Maps, Codes.
You'll see the Following..
With that in sight, After that comes..
Quote:
-159.85, 1779.27, -100.86
|
Then, the rest which is a bunch of 0's in the right mind, Now the code in that quote, is the Location of the Map..
Using, them is easy.
zGaming - /gotopos 1235.76, -744.05, 1085.53 0 ( the map, is in the 0 Interioratre World. )
Whatever, Server had this Command - /gotopoint 1235.76, -744.05, 1085.53 0
And, you'll be there, But if you feel as if adding it into the Server is ridiculous, and there's a easy way?
There is, Cow.
Up the top, of the map editor You'll see point Camera too these Coordinates, Just, Grab the Code of Location in the case of this Map it would Be..
Quote:
CreateObject(19377, 1235.76, -744.05, 1085.53, 0.00, 90.00, 90.00);
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Copy, it and paste it in there, then Hit the Button!
You're there.
Re: Employment Center (Based off of ****** Images) -
Jerome_Mcwilliams - 07.03.2013
I like it...
Re: Employment Center (Based off of ****** Images) -
xxSwissxx - 07.03.2013
Quote:
Originally Posted by Jerome_Mcwilliams
I like it...
|
Everything is botched, lol.
Respuesta: Employment Center (Based off of ****** Images) -
Glimma - 07.03.2013
There is a problem, you you made the mapping of a Government Building (City Hall), the Bank and now the employment center. There is a problem, the three mapped overlap, are in the same location, how can fix that?
Re: Respuesta: Employment Center (Based off of ****** Images) -
xxSwissxx - 07.03.2013
Quote:
Originally Posted by DeadSkyTkb
There is a problem, you you made the mapping of a Government Building (City Hall), the Bank and now the employment center. There is a problem, the three mapped overlap, are in the same location, how can fix that?
|
Oh Shit, yeah you wanted them all for one thing!
*FACEPALM!*
Imm'a send you the codes, of the Moved one, Sorry.
But damn, it'll take a while cause that's moving everything across but Imm'a get it done.
I feel so dumb
Re: Employment Center (Based off of ****** Images) -
SuperViper - 07.03.2013
I like your mapping. By the way, to move everything over, just add a number before the Z value of every
CreateObject line in the code. Much easier than doing it in the map editor.
Re: Employment Center (Based off of ****** Images) -
xxSwissxx - 07.03.2013
Quote:
Originally Posted by SuperViper
I like your mapping. By the way, to move everything over, just add a number before the Z value of every CreateObject line in the code. Much easier than doing it in the map editor.
|
Yeah, but everything's on a different Level, like every-single object has a different Z.. (Basically, unless I'm wrong)
Re: Employment Center (Based off of ****** Images) -
xxSwissxx - 07.03.2013
Ok, Never-mind I figured it out, but this is so depressing.
I like good customer Service
Le Employment Center Fixed.
Is, the Employment Center, I'll do the bank soon and post it.
PS: Sorry
Re: Employment Center (Based off of ****** Images) - Stefan_Merce - 07.03.2013
Nice map
Re: Employment Center (Based off of ****** Images) -
xxSwissxx - 09.03.2013
Erma-gerd, Thanks!