uhm well yeah when I try to start my server I get that "Unknown" set as GM text in the Sa-mp.. And I cannot connect.
Код:
//------------------------------------------------------------------[ Includes ]
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <YSI\y_ini>
//-------------------------------------------------------------[ Server Limits ]
#define MaxVehicles MAX_VEHICLES
#define MaxObjects MAX_OBJECTS
//--------------------------------------------------------------------[ Colors ]
#define Black "{000000}"
#define White "{FFFFFF}"
#define Grey "{BFBFBF}"
#define Red "{FF0000}"
#define Orange "{FFA500}"
#define Yellow "{FFFF00}"
#define Green "{008000}"
#define Blue "{0000FF}"
#define Purple "{800080}"
#define Teal "{008080}"
//--------------------------------------------------------------[ Milliseconds ]
#define Year 31536000000 // Day x 365
#define Month 2592000000 // Day x 30
#define Week 604800000 // Day x 7
#define Day 86400000 // Hour x 24
#define Hour 3600000 // Minute x 60
#define Minute 60000 // Second x 60
#define Second 1000 // Millisecond x 1000
//-----------------------------------------------------------------[ Dialog Defines ]
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
//-----------------------------------------------------------------[ Custom Defines ]
#define PATH "/Users/%s.ini"
//-----------------------------------------------------------------[ Enums ]
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];
main()
{
}
//-----------------------------------------------------------------[ Stocks ]
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock udb_hash(buf[])
{
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
//-----------------------------------------------------------------[ Forwards ]
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
public OnGameModeInit()
{
return true;
}
public OnGameModeExit()
{
return true;
}
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME], pos = strfind(name, "_");
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
if(pos == -1 || !(name[0] >= 'A' && name[0] <= 'Z' && pos+1 < strlen(name) && name[pos+1] >= 'A' && name[pos+1] <= 'Z'))
{
SendClientMessage(playerid, -1, "Use RP nick! Example: Carl_Johnson, Stabker_Steepson");
Kick(playerid);
return 1;
}
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...", "Type your password below to register a new account.","Register","Quit");
}
return true;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
return true;
}
public OnPlayerRequestClass(playerid, classid) {
return true;
}
public OnPlayerRequestSpawn(playerid) {
return true;
}
public OnPlayerSpawn(playerid) {
return true;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return true;
}
public OnVehicleSpawn(vehicleid) {
return true;
}
public OnVehicleDeath(vehicleid, killerid) {
return true;
}
public OnPlayerText(playerid, text[]) {
return true;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
OnPlayerText(playerid, cmdtext);
return true;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
return true;
}
public OnPlayerExitVehicle(playerid, vehicleid) {
return true;
}
public OnPlayerStateChange(playerid, newstate, oldstate) {
return true;
}
public OnPlayerEnterCheckpoint(playerid) {
return true;
}
public OnPlayerLeaveCheckpoint(playerid) {
return true;
}
public OnPlayerEnterRaceCheckpoint(playerid) {
return true;
}
public OnPlayerLeaveRaceCheckpoint(playerid) {
return true;
}
public OnRconCommand(cmd[]) {
return true;
}
public OnObjectMoved(objectid) {
return true;
}
public OnPlayerObjectMoved(playerid, objectid) {
return true;
}
public OnPlayerPickUpPickup(playerid, pickupid) {
return true;
}
public OnVehicleMod(playerid, vehicleid, componentid) {
return true;
}
public OnEnterExitModShop(playerid, enterexit, interiorid) {
return true;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
return true;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
return true;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid) {
return true;
}
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat) {
return true;
}
public OnPlayerSelectedMenuRow(playerid, row) {
return true;
}
public OnPlayerExitedMenu(playerid) {
return true;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) {
return true;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
return true;
}
public OnRconLoginAttempt(ip[], password[], success ) {
return true;
}
public OnPlayerUpdate(playerid) {
return true;
}
public OnPlayerStreamIn(playerid, forplayerid) {
return true;
}
public OnPlayerStreamOut(playerid, forplayerid) {
return true;
}
public OnVehicleStreamIn(vehicleid, forplayerid) {
return true;
}
public OnVehicleStreamOut(vehicleid, forplayerid) {
return true;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...", "You have entered an invalid password.\nType your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,"Success!","Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,"Success!","You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login","You have entered an incorrect password.\nType your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) {
return true;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) {
return true;
}
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) {
return true;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid) {
return true;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) {
return true;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
return true;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ) {
return true;
}
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) {
return true;
}
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) {
return true;
}
Even with that and without that, the server kicks you out automaticly. It just says "Server restarting" or "server closed the connection"