RemovePlayerWeapon, i cant scroll through weapons after i used this function - Printable Version
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+--- Thread: RemovePlayerWeapon, i cant scroll through weapons after i used this function (
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RemovePlayerWeapon, i cant scroll through weapons after i used this function -
Apenmeeuw - 06.03.2013
hey all,
i was busy with my trunk system, when i found this small bugg, and i dont really understand what's wrong in this stock...
pawn Код:
stock RemovePlayerWeapon(playerid, pweaponid)
{
new plyWeapons[12];
new plyAmmo[12];
for(new slot = 0; slot != 12; slot++)
{
new pwep, pammo;
GetPlayerWeaponData(playerid, slot, pwep, pammo);
if(pwep != pweaponid)
{
GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]);
}
}
ResetPlayerWeapons(playerid);
for(new slot = 0; slot != 12; slot++)
{
GivePlayerWeapon(playerid, plyWeapons[slot], plyAmmo[slot]);
}
}
when i do for example RemovePlayerWeapon(playerid, 22); then it DOES remove the weapon from the player, but when i want to scroll through the weapons, it doesnt works... it keeps going back to the fist...
anybody knows what is wrong with this code?
greets
Re: RemovePlayerWeapon, i cant scroll through weapons after i used this function -
mineralo - 06.03.2013
pawn Код:
forward DropPlayerWeapon(playerid,weaponid);
public DropPlayerWeapon(playerid,weaponid)
{
if(!IsPlayerConnected(playerid) || weaponid == 0) return 0;
new wp,ammo,weap[13][2];
for (new i=0; i<13; i++)
{
GetPlayerWeaponData(playerid,i,wp,ammo);
if(ammo <= -1 && i >= 2)
{
wp = 0;
ammo = 0;
}
if(wp != weaponid)
{
weap[i][0] = wp;
weap[i][1] = ammo;
}
}
ResetPlayerWeapons(playerid);
for(new i=0;i<13;i++)
{
new wid = weap[i][0];
new wam = weap[i][1];
if(wid != 0 && wam >0)
{
GivePlayerWeapon(playerid,wid,wam);
}
}
return 1;
}
this is my function and works fine, use it
Re: RemovePlayerWeapon, i cant scroll through weapons after i used this function -
Apenmeeuw - 06.03.2013
Quote:
Originally Posted by ******
Are you sure it is that code that is the problem, not how you call it?
|
yes i am sure, since i found out that it was something with the ammo that was given to the player.... so i set it to 9999, when giving back the weapons to the player, though it aint the best fix.
Quote:
Originally Posted by mineralo
pawn Код:
forward DropPlayerWeapon(playerid,weaponid); public DropPlayerWeapon(playerid,weaponid) { if(!IsPlayerConnected(playerid) || weaponid == 0) return 0; new wp,ammo,weap[13][2]; for (new i=0; i<13; i++) { GetPlayerWeaponData(playerid,i,wp,ammo); if(ammo <= -1 && i >= 2) { wp = 0; ammo = 0; } if(wp != weaponid) { weap[i][0] = wp; weap[i][1] = ammo; } } ResetPlayerWeapons(playerid); for(new i=0;i<13;i++) { new wid = weap[i][0]; new wam = weap[i][1]; if(wid != 0 && wam >0) { GivePlayerWeapon(playerid,wid,wam); } } return 1; }
this is my function and works fine, use it
|
thanks

, ill use that.