is sent? Because whenever I use my "/gmx" command, it would restart the server although it doesn't save the players' stats and when they spawn - they just die and have the CJ skin as default.
pawn Код:
command(gmx, playerid, params[])
{
if(IsConnected(playerid))
{
if(Player[playerid][pAdmin] >= 5)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SavePlayer(i);
TogglePlayerSpectating(i, true);
DisablePlayerCheckpoint(i);
SetPlayerInterior(i, 0);
SetPlayerVirtualWorld(i, 0);
SetPlayerCameraPos(i, 1460.0, -1324.0, 287.2);
SetPlayerCameraLookAt(i, 1374.5, -1291.1, 239.0);
}
}
GameTextForAll("~w~Server Restarting...", 10000, 5);
SetTimer("ServerRestart", 5000, 0);
}
}
return 1;
}
public ServerRestart()
{
SendRconCommand("gmx");
return 1;
}
pawn Код:
public SavePlayer(playerid)
{
new query[256], level, skin, cash, Float:lastpos[4], interior, world, Float:hp, Float:ap;
level = GetPlayerScore(playerid);
skin = GetPlayerSkin(playerid);
cash = GetPlayerMoney(playerid);
GetPlayerPos(playerid, lastpos[0], lastpos[1], lastpos[2]);
GetPlayerFacingAngle(playerid, lastpos[3]);
interior = GetPlayerInterior(playerid);
world = GetPlayerVirtualWorld(playerid);
GetPlayerHealth(playerid, hp);
GetPlayerArmour(playerid, ap);
format(query, sizeof(query), "UPDATE accounts SET username='%s', level='%d', adminlevel='%d', skin='%d', cash='%d', posx='%f', posy='%f', posz='%f', posr='%f' WHERE username='%s'",
Player[playerid][pName], level, Player[playerid][pAdmin], skin, cash, lastpos[0], lastpos[1], lastpos[2], lastpos[3], GetName(playerid));
mysql_query(query);
format(query, sizeof(query), "UPDATE accounts SET gender='%d', origin='%s', health='%f', armor='%f', firstspawn='%d', interior='%d', world='%d' WHERE username='%s'",
Player[playerid][pGender], Player[playerid][pOrigin], hp, ap, Player[playerid][pFirstSpawn], interior, world, GetName(playerid));
mysql_query(query);
return 1;
}