How to make player get unmuted after the timer? -
MiGu3X - 05.03.2013
My problem is that when player gets muted for 1 min (or more), when the minute pass he doesn't gets unmuted. this is my code
pawn Код:
CMD:mute(playerid,params[])
{
new id, str[128], reason[50], time, timef;
if(PlayerInfo[playerid][pAdmin] >= 1)
{
if(sscanf(params, "uis", id, time, reason))
return SendClientMessage(playerid, DEEPPINK, "USAGE: /mute <id> <time> <reason>");
if(id == INVALID_PLAYER_ID)
return SendClientMessage(playerid, DEEPPINK, "ERROR: Player is not connected.");
if(id == playerid)
return SendClientMessage(playerid, DEEPPINK, "ERROR: You can't mute yourself.");
if(time == 0)
return SendClientMessage(playerid, DEEPPINK, "ERROR: Time must be more than 1 minute.");
timef = time * 60000;
SetTimerEx("unmute", timef, false, "i", id);
format(str,sizeof(str),"{FFFFFF}Admin {D81417}%s {FFFFFF}(ID: %d) has muted {D81417}%s {FFFFFF}(ID: %d) for {D81417}%i {FFFFFF}minutes | Reason: {D81417}%s", GetPlayersName(playerid), playerid, GetPlayersName(id), id, time, reason);
SendClientMessageToAll(-1 ,str);
muted[id] = 1;
}
else return SendClientMessage(playerid, DEEPPINK, "ERROR: You must be level 1 to use that command!");
return 1;
}
Re: How to make player get unmuted after the timer? -
HappyDeathmatch - 05.03.2013
timef = time * 60000;
60000 is 1 hour, or not?
Respuesta: How to make player get unmuted after the timer? -
MiGu3X - 05.03.2013
60 000 milliseconds = 1 minute
Re: Respuesta: How to make player get unmuted after the timer? -
HappyDeathmatch - 05.03.2013
Quote:
Originally Posted by MiGu3X
60 000 milliseconds = 1 minute
|
Ah, okay
Re : How to make player get unmuted after the timer? -
DaRk_RaiN - 05.03.2013
pawn Код:
CMD:mute(playerid,params[])
{
new id, str[128], reason[50], time;
if(PlayerInfo[playerid][pAdmin] >= 1)
{
if(sscanf(params, "uis", id, time, reason))
return SendClientMessage(playerid, DEEPPINK, "USAGE: /mute <id> <time> <reason>");
if(id == INVALID_PLAYER_ID)
return SendClientMessage(playerid, DEEPPINK, "ERROR: Player is not connected.");
if(id == playerid)
return SendClientMessage(playerid, DEEPPINK, "ERROR: You can't mute yourself.");
if(time == 0)
return SendClientMessage(playerid, DEEPPINK, "ERROR: Time must be more than 1 minute.");
SetTimerEx("unmute", time*60*1000, false, "i", id);
format(str,sizeof(str),"{FFFFFF}Admin {D81417}%s {FFFFFF}(ID: %d) has muted {D81417}%s {FFFFFF}(ID: %d) for {D81417}%i {FFFFFF}minutes | Reason: {D81417}%s", GetPlayersName(playerid), playerid, GetPlayersName(id), id, time, reason);
SendClientMessageToAll(-1 ,str);
muted[id] = 1;
}
else return SendClientMessage(playerid, DEEPPINK, "ERROR: You must be level 1 to use that command!");
return 1;
}
Respuesta: How to make player get unmuted after the timer? -
MiGu3X - 06.03.2013
Won't work, i need to like killtimer and set muted to 0 ... . please help . . .
Re: How to make player get unmuted after the timer? - Patrick - 06.03.2013
MiGu3X you dont need to kill the timer you could just use 0 or false on SetTimerEx or SetTimer so it won't
repeat
and after that time you set "when it finished" you can just
set the
variable
To
Hope you understand what i mean
Respuesta: How to make player get unmuted after the timer? -
MiGu3X - 07.03.2013
But how to see when timer finishes?
Re: How to make player get unmuted after the timer? -
SilverKiller - 07.03.2013
In the timer just put muted[id] = 0;