SA-MP Forums Archive
Sound ID for Mission Complete - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Sound ID for Mission Complete (/showthread.php?tid=419889)



Sound ID for Mission Complete - Krakuski - 02.03.2013

Anyone know the Sound ID for when CJ passes a Mission, and this song comes up?
[ame]http://www.youtube.com/watch?v=E3YHjeHGlEM[/ame]

Thank you for helpin'!


Re: Sound ID for Mission Complete - SKAzini - 02.03.2013

There's no specific sound ID for it, but:

I converted the video to an .MP3 and uploaded it to Dropbox for you!

Use this whenever you want to play the sound:
pawn Код:
PlayAudioStreamForPlayer(playerid, "http://dl.dropbox.com/u/17150100/Gta%20San%20Andreas%20Mission%20Complete%20Sound.mp3");



Re: Sound ID for Mission Complete - Kar - 02.03.2013

#define SOUND_MISSION_COMPLETE 1058


Re: Sound ID for Mission Complete - MP2 - 02.03.2013

Quote:
Originally Posted by Kar
Посмотреть сообщение
#define SOUND_MISSION_COMPLETE 1058
That is a beep.



Unfortunately the sound is part of the 'streams' and not 'sfx' so can not be played by SA:MP. You have two choices: audio stream or audio plugin. Audio stream sucks because it takes 5 months to buffer the file that's only 2KB in size, so I'd go with both (Audio_IsPlayerConnected) - players who use the audio plugin will have a better experience.

I wish SA:MP supported sounds :/


Re: Sound ID for Mission Complete - Vince - 02.03.2013

Quote:
Originally Posted by MP2
Посмотреть сообщение
players who use the audio plugin
About 2% of SA-MP players. No one's eager to install a client program.